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Did you just use APS from two yers ago without adjusting them, then compare them to fridge-launchers in the one situation fridges are good (killing oversized [Steam's lovely hearts])?
I did build new APS with better Tetris. And the Fridge Launching is quit fitting. CRAMs need to be nerf so they represent what they are ment to be: The stepping stone to get to APS. Not the wonky grandfather baby that shoots Cow Sized Projectiles 4000m accurate for nearly no cost into your 20h+ Designe to one hit it. I just could take my 250k designe scrap all the APS "*MEMES*"TM and fill it with CRAMs and BAM it would be just as, if even not, more Effectvie than the 180k CRAM tank.
Everything is supposed to be as good as an alternative as all the others, there is no hierarchy of things being better than others.
CRAM is a hammer, APS is a scalpel.
If you theorize and think a bit about how game development works you should realize that CRAM is the first iteration of a Module Based weapon system. It's the proof of Concept of the APS we got later down the line. That CRAM is still in the game is, as far as i see it, how simple it is compared to APS. Its the tutorial variant of the APS. CRAM should have been removed but for some reason it was kept and now we have to deal with a with a a system that outperforms APS in most cases with much less Cost and Work involved of setting up.
CRAMs reused the old Custom Cannon parts, yes. But those weren't really CRAMs. CRAMs were adjusted to be balanced compared to APS... which initially went poorly, making CRAMs significantly worse. Since the APS overhaul it's somewhat balanced.
No. Just...
We have to deal with a highly-specialised system that only works if the target is nearly immobile and/or ridiculously big. And performs horribly in every other case. Making APS the go-to for most situations.
How would you kill a OW Treadstone with an APS only setup without exceeding the cost of 180k Mats?
Touché, so APS should be named AAPS instead? And for how long? If the Targed gets big enough CRAM will be able to hit it. And as far as we know BIGGER=BETTER in FTD.
Step 1: CRAMs, maybe big missiles (would have to check for the thing's countermeasures)
Yes but
--->"APS only setup"
Still - How?
If APS is the ADVANCED Projectile System it should mean its more ADVANCED than CRAM thus it should out Perform CRAMs which it does not for its Cost and Effort. Hell you can't even have the same Shell Diameter as CRAM. APS stops at 500mm for some reason and CRAM does not. Even if you want to you can't get the same Insane Performance you get out of CRAMS with APS. And CRAMs are straight out boring and Fanatsyland Material. Just stack Blocks untill you get big booms no matter what. I feel like the angry guy in the *brrr* meme.
"NOOOOO you cant just stack babys-first-gun-modules for 180k untill you get a 4m wide shells that onehits my 250k Heavy Armor APS 20h+ effort designe!" -- "HA HA CRAM GOES BIG BOOOOOOOOOM"
It does, for allmost any situation.
crams also have a cap to size and there is a cap to shell speed
yes if your fighting giant, unmoving, simple block of layered heavy armor take crams
if your fighting something more advanced your going to need aps
try to build a cram craft that beats the candela
its pretty big so should be easy
Advanced doesn't mean better.
Every shell type for CRAM is garbage, except for HE spam. And, as everybody's stated, they're obscenely slow.
However, with that being said, there's some valid points. (In my own humble opinion, of course)
So, of course, here comes my obligatory 'I could do it better' suggestions
- CRAM has virtually no drawbacks, which is a problem. Meanwhile, APS has all the drawbacks. CRAM is cheap, doesn't explode when destroyed, can provide insane burst DPS for demolishing big vehicles, and has pretty much no ammo cost. Meanwhile, APS is expensive, fragile, shell racks explode when destroyed to spectacular effect, suck down ammo like beer on St. Patty's Day, and aren't all that good at shredding big targets.
- APS ammo requirements should be reduced. Especially for small caliber shells. I've got little 20 block AA guns that use as much ammo as a battleship killing CRAM cannon.
- CRAM ammo boxes should explode when hit. This is just downright stupid that they are destroyed with zero effect. If you're going to hamstring APS by making them glorified self destruct switches, then CRAMs should be vulnerable too. Particle cannons also pose dangers when damaged, I should add.
- I'm not the biggest fan of the idea, but bumping the max APS bore up to 1 meter could solve a lot of problems. Though that would kind of remove CRAM as a viable alternative.
Right now, CRAMs are making the game not fun. It's less about design, and more about building big, derpy blocks of floating armor covered in big, derpy cannons that shoot big, derpy shells at each other.
At the moment, APS is weak against big, derpy armor. And before everybody jumps on me, let me qualify that. Yes, APS has some very strong anti armor stuff. But an APS gun big enough to do that sort of damage is likely going to destroy its entire vehicle if it explodes. It's going to be expensive, use a ton of ammo. And since big derpy armor is slow moving, CRAM would be more effective against it anyway.
Lasers used to be insanely OP since there was no real rate of diminishing returns for doomlasers. And they'd target right for the ammo stores and AI blocks. Since the targeting changes, they're meh. They do a lot of surface damage, and are great for swatting down small, mobile vehicles. Against big derpy armor...
Same for particle cannons. often It'll waste an entire ten second charge volley from my PC broadside to utterly destroy a piece of sail.
Missiles are so insanely expensive now, both in terms of ammo costs and resource requirements, that they're not even really practical for use in campaign. (other than for flares and decoys) Jumbo size missiles are great for sniping enemy battleships, but... as always, CRAM does it better.
And so, in summary. There's not any incentive for clever designs anymore. Brick of armor + CRAM batteries = win the game. Especially for campaign, since all the challenging vehicles are now the ones with big derpy armor and big derpy cannons.