From The Depths
Takamiki Aug 8, 2016 @ 7:57pm
My ships is flying... it not suppose to D:
For some reason at random times when my ships are in play they start to slowly float up into the air when they aren't suppose to... when i pull them out of play and then pull them back into play it fixes the problem... but doesn't help when it is in the middle of a fight since they are also unresponsive. is this happening to anyone else?
http://steamcommunity.com/sharedfiles/filedetails/?id=740322693
Last edited by Takamiki; Aug 8, 2016 @ 10:10pm
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Showing 1-13 of 13 comments
Fatboychummy Aug 8, 2016 @ 10:08pm 
IT HAPPENS TO ME

GAAAGAGAGAGAGAG
SO CONFUZZLING
Justicar Nord Aug 9, 2016 @ 10:15pm 
I'd assume your propellers and rudder are below the centre of mass, so when your ship moves the propellers will provide full thrust in a slighty upwards motion sending your ship upwards out of the water. Use the P key in build mode to find the centre of mass.
Last edited by Justicar Nord; Aug 9, 2016 @ 10:16pm
Takamiki Aug 9, 2016 @ 11:01pm 
Originally posted by Justicar Nord:
I'd assume your propellers and rudder are below the centre of mass, so when your ship moves the propellers will provide full thrust in a slighty upwards motion sending your ship upwards out of the water. Use the P key in build mode to find the centre of mass.
it not that even when i have AI off and all thrust resting it does this plus even if the center of mass thing was the case it wouldn't be flying like that at that slow of a speed and would instead be nose up and definally above .1 m/s this is just a bug that happens at times, what is happening here is the ship is just floating slowly straight up into the air, i find this happens mainly while you are building
Last edited by Takamiki; Aug 9, 2016 @ 11:03pm
zenparadox Aug 10, 2016 @ 2:02am 
Justicar its also the case that even propellors offline from COM as you describe shouldn't push a watercraft into the air. So its a bug anyway. I've had ships end up hanging vertically by their noses, even after switching off power, so the idea it's a problem with placement of water propellors is laughable...
Justicar Nord Aug 10, 2016 @ 2:40am 
Originally posted by zenparadox:
Justicar its also the case that even propellors offline from COM as you describe shouldn't push a watercraft into the air. So its a bug anyway. I've had ships end up hanging vertically by their noses, even after switching off power, so the idea it's a problem with placement of water propellors is laughable...

I was mearly double checking to see if propeller placement may have been the issue as some of my earlier designs have launched and floated into the air and flipped over due to propeller and rudder placement, the only reason i made that suggestion is the OP originally mentioned this also happened in battle which to me initially sounded like it was a control problem due to what i read earlier.

Also there's no point in getting all high and mighty at me about my advice being "laughable", as i didn't recieve the complete picture at the time and was only trying to help based information that i read as the OP only mentioned this was mostly when the unit was in play.
Last edited by Justicar Nord; Aug 10, 2016 @ 2:40am
Justicar Nord Aug 10, 2016 @ 3:01am 
Also since you believe its a BUG then there is a section to post in, might want to try there.
Fatboychummy Aug 10, 2016 @ 12:47pm 
Originally posted by Justicar Nord:
I'd assume your propellers and rudder are below the centre of mass, so when your ship moves the propellers will provide full thrust in a slighty upwards motion sending your ship upwards out of the water. Use the P key in build mode to find the centre of mass.
no - with no thrust they just float up like you did the buildmode freeze thing, then slowly fall back down again.
Takamiki Aug 10, 2016 @ 12:56pm 
Originally posted by fatboychummy:
Originally posted by Justicar Nord:
I'd assume your propellers and rudder are below the centre of mass, so when your ship moves the propellers will provide full thrust in a slighty upwards motion sending your ship upwards out of the water. Use the P key in build mode to find the centre of mass.
no - with no thrust they just float up like you did the buildmode freeze thing, then slowly fall back down again.
only this time... they don't slowly fall back down and just keep slowly rising up until you put it out then in of play, noticed it happen the most often in vehicle designer mode cause always building in it
Stellavoid Aug 10, 2016 @ 1:22pm 
My ship started floating in the air, drifting of into space when I was performing a damage test and the knockback from the cannon I used caused this. Even though this seems to be a different cause to the bug, it's still strange.
maestro Aug 10, 2016 @ 1:25pm 
I was playing around with the HMS Warspite from the workshop and it floated up in the air and it's speed jumped to like 44 mph (or whatever the speed metric is) Eventually it floated down to the water and slowed down again. Wasn't sure what to make of it. Maybe the planet has low gravity?
zenparadox Aug 11, 2016 @ 6:16am 
Originally posted by Justicar Nord:
Originally posted by zenparadox:
Justicar its also the case that even propellors offline from COM as you describe shouldn't push a watercraft into the air. So its a bug anyway. I've had ships end up hanging vertically by their noses, even after switching off power, so the idea it's a problem with placement of water propellors is laughable...

I was mearly double checking to see if propeller placement may have been the issue as some of my earlier designs have launched and floated into the air and flipped over due to propeller and rudder placement, the only reason i made that suggestion is the OP originally mentioned this also happened in battle which to me initially sounded like it was a control problem due to what i read earlier.

Also there's no point in getting all high and mighty at me about my advice being "laughable", as i didn't recieve the complete picture at the time and was only trying to help based information that i read as the OP only mentioned this was mostly when the unit was in play.


I have no issue with concepts of steering torque etc due to rudders being offline from COM, it's a physics simulation after all, however a slow chugger of a boat being driven into the air by any combination of such torque and the thrust from water props is farcical in the extreme and needs addressing in the context of said physics simulation.

It happens so regularly it's not possible the devs are unaware of it. At least a couple of times each gaming sesssion. The Rapiers in Deter campaign are harder to keep in the water than the freaking air, lost a few battles because they all ended up hanging by their noses above the waves. >.< Water propellors just shouldn't have any real thrust in the air.

I stand by the statement that its laughable to assert that some combo of torque from badly placed rudders could make your boat float as described by OP, in a physics simulation such as this. His post is clealry about a boat *floating in the air*, you gave advice for avoiding rollovers etc. I grant you that you're just trying to help, although the problem as stated was clearly not the one your advice solved. Unless there were dramatic changes to the OP between your reply and my reading it, which is possible.

"Bill we're floating again"
"Damn those water propellors Jim, forgetting they're not helicopter blades again.."
" I wish our creator would set some constant laws of physics Bill!!!"
They both laugh, just as a shell hits their magazine becaus etheir boat is floating vertically above the water. Boom.

See, its funny, laughable even.





maestro Aug 11, 2016 @ 12:53pm 
It would make a cool movie tho.. like Battleship 2: a scene where they are going to hit the shore and instead the USS Missouri hits a big wave and flies over the land, landing on the water behind it.
Last edited by maestro; Aug 11, 2016 @ 12:53pm
Enderminion Aug 11, 2016 @ 4:37pm 
Originally posted by e5.Maestro:
I was playing around with the HMS Warspite from the workshop and it floated up in the air and it's speed jumped to like 44 mph (or whatever the speed metric is) Eventually it floated down to the water and slowed down again. Wasn't sure what to make of it. Maybe the planet has low gravity?
its meters per second
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Date Posted: Aug 8, 2016 @ 7:57pm
Posts: 13