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It could be detection range or he could have armored up sensor.
Or CRAMSs could just be broken right now.
I'm having the same issue, plenty of processing power, lots of detectors and trackers, but the wireless receiver/LWC attached to my missible controller doesn't work. It's the Zero of these weapons can aim at current targets" part that throws me, maybe it's a bug I dunno. Other missible batteries fire just fine, those are set up the same way but they say Controlling 1 weapons and 1 of those weaps can aim" so they should work fine. I'm on the correct channel connected to the correct mainframe,, etc.
I have, in build mode, added every single piece of detection equipment to no avail. And once it starts firing it is pretty inaccurate, even with the detection equipment, and shots keep falling short.
It's frustrating!! These boats were designed to be fast and long range, so they can harrass the enemy from outside the main melee, but now they only work short range. I've messed around with teh algorithms, telling it to engage targets with no limit to range etc, but nothing.
What I have noticed happens is that when the enemies are starting to get to a range where it is willing to aim, the turrets keep waking up, starting to turn, then give up and park. They keep doing this, twitching from side to side, like the damn thing is shaking its head and mocking me! When the turrets behave like this, the local weapon controller keeps flicking between 1 and 0 weapons can aim at target...
to switch the weapon group to AI ??
(with mouse scroll)
If you have the weapon slot active, AI wont fire. (it is on manual fire)