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When it comes to using One Turn on Torpedoes, I like to have both sides with an overlapping arc fore and aft, so targets in front or behind get to deal with torpedoes from both sets of launchers.
Although if your torpedoes can't turn to well, you might want to limit them to less than a 180 degre wide arc.
If you have one turn equipped torpedoes, then it could vary.
If they are slow and lumbering, maybe 90-135 degrees, if they can turn well maybe 180-210 degrees (so there is a small overlap of 30 degrees fore and aft), and if they are very nimble/agile (say able to turn around within a 100-150m radius or less), then upwards of 270 degrees wide might work.
Although it really depends on the individual torpedo designs.
It helps to test fire a few torpedoes, select a launcher with One Turn equipped torpedoes, and aim the opposite direction, then use capslock to engage the 'chase cam' for the last weapon fired (the torpedoes in this case), or go to the map and zoom in a little, and observe how well they turn.
Then you can fine tune the firing arc to your liking.
The firing arcs are split up to +/-. So if you want 90 degree wide arc, you need 45 for one angle and -45 on the other angle. You can also set the vertical arc, in case you want to limit torpedoes to surface or underwater targets.
Also, just to be on the safe side, don't use IR Seekers on torpedoes, i've had them try to go after aircraft, despite the launcher and LWC set to fire only at surface targets, because the aircraft ended up being the hottest thing it saw at one point.
Thank you everyone for your help and suggestions.
That's practically a strait on broadside angle.
Even with a 8m torpedo with 1 fin that is restrictive.