From The Depths
Hansuki Aug 19, 2014 @ 12:22pm
Simple Weapons Only?
I'll probably be in the minority here, but an option or a mode for simple weapons only would be nice. Missiles are incredibly effective, and cheap, and whole banks of simple weapons cannot compare to a well designed missile turret. A very cheap missile set up can be built to out range all of the simple weapons.

In the campaign, I find myself using long range missiles 90% of the time, backed by lasers for accurate long range fire. Simple weapons, and most custom cannons, just can't put out the same force for the resource cost. I hate seeing that whole category of weapons go to waste.

I want to build a large Galleon with 50 broadside cannons, I really do. But a single long range missile battery just wrecks anything that doesnt have it's own laser missile defense, or it's own long range missiles. I'm not sure how hard it would be, but I could see a mod/option/separate campaign for 'low tech weapons' being popular among sailing and historic naval enthusiasts - and people tired of all the missile spam XD

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Tender Loins Aug 19, 2014 @ 1:55pm 
I think it'd be a good gamemode for a multiplayer battle. Only being able to have simple weapons on your ship battleing other people who can only use simple weapons would be pretty neat.

Then you can also leave custom weapons gamemodes for those who still want to play with them.
From The Depths  [developer] Aug 19, 2014 @ 2:05pm 
FTD would suit custom made mod campaigns well, where you can provide all the blueprints of all of the factions that you want to face up against, layout the map, resource zones, define the special fleets, etc. If someone wants to make a custom campaign I'm very happy to support the integration of mod support for custom campaigns into the game.
Hansuki Aug 19, 2014 @ 3:19pm 
Originally posted by From The Depths:
FTD would suit custom made mod campaigns well, where you can provide all the blueprints of all of the factions that you want to face up against, layout the map, resource zones, define the special fleets, etc. If someone wants to make a custom campaign I'm very happy to support the integration of mod support for custom campaigns into the game.

This would be awesome. I would make several custom campaigns; low tech only, planes only, boats only, etc. You could also design whole enemy fleets with the purpose of playing against them in the campaighn (and I totally would too). Then publish the campaign to the workshop!
GothicCorpse Aug 19, 2014 @ 3:36pm 
i hope there will be many settings for multiplayer like only certian types of weapons or how many blocks or ships only and so on :D only llike 1 more month to goooooooooo i think
From The Depths  [developer] Aug 19, 2014 @ 3:42pm 
Have a think about what you'd like to modify in the campaign and I'll put some notes together as well. It might even be possible to actually build the mod from within the game and then package it up automatically and send to workshop.
Hansuki Aug 19, 2014 @ 5:54pm 
Originally posted by From The Depths:
Have a think about what you'd like to modify in the campaign and I'll put some notes together as well. It might even be possible to actually build the mod from within the game and then package it up automatically and send to workshop.

Basically you already have the system in place for editing YOUR fleet in the story missions - you would need to be able to do the same for the NPC factions. Set resource growth rates, initial relations to eachother, maybe tier the enemy blueprints by RP or block count, set the fortress designs, etc. As x time passes, the AI sends higher tier ships at you.

You wouldn't need to be able to set the campaign tiles individually if you could give ratios for each NPC faction you want to use - say you want one faction to start with 50% and the rest evenly distributed, for an axis vs allies campaign. Use sliders. Also a random option always keeps replays fresh.

So for example, in a 'low tech campaign' Id make blueprints for several wooden ships, some bigger than others, and assign them to the enemy fleets, which I might name "The French" and "The Dutch" etc. I would probably use the same starting ratios as the current campaign. I would probably go to the trouble of building a unique fortress for each faction too.

Most importantly, I'd need to be able to set limits on what blocks can and cannot be used. Maybe whole categories from the build menu, but preferably each build menu item could be toggled (similer to how you have red and green for positive and negative inputs on the complex controller). This way you could base a campaign around, say, 'sails only' or 'no heatseekers'.

Thats a good start I think. I don't know what else I'd have to change, but it would be nice if you could then name and save the campaign, and export it to the workshop along with any blueprints it needs.

Last edited by Hansuki; Aug 19, 2014 @ 5:56pm
Melon_Commander Aug 20, 2014 @ 4:26am 
This is a great idea, another good mode in my opinion would be sails and paddles only.
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Date Posted: Aug 19, 2014 @ 12:22pm
Posts: 7