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controlling 1 weapon
The last thing is, you have to connect the 'local weapon controller' with your AI. This can be done with AI connectors (5 way or 6 way) from the AI menu. If you did it right, the weapon controller will show by mouse over:
connected to mainframe
I hope, this helps.
p.s. connections between AI and weapon controller can be wireless too... but this is for the next lesson :-D
I got it to work using wireless recievers& transmitter altho its not really accurate... Probaby the cannons themselves have bad settings or so.
I wish I could mark this as problem solved, but I dunno how.
Good to hear, that it helped ... have fun.
Like you said, more barrels and gauge increase accurarecy(how2spell?) .
Still, my ship only hits 10% of the shots.
In my opinion, the devs should make the cannons more accurate and fire slower.
In current state, the game promotes "machinegun artillery"...
What im trying to say is, (im bad at explaining myself), I would like to see smaller ships being a bit more effective, I hope I explained it well
It might have been a better choice to make a new one, or find a related one that is not many months old.
As for your issue, there could be several causes. Without further information on your setup, or how you are trying to control the turret, I will just mention a few possible problems I can think of and their sollutions.
Turret obstructions.
Two Axis turrets will snag on everything/anything near them. If they try to tilt fore/back, but something is in the way, they will stop moving in general. Similar if it is trying to turn and the barrel bumps into something that prevents it from turning more.
If you built a Two Axis turret flush with the deck/surface they are on, then the whole deck is something for it to get hung up on all the time, in which case a One Axis turret is all you need, since it only rotates, and doesn't tilt at all. If using Custom Cannons, make 1/2 the barrels as Motor Driven, and 1-3 as Elevation barrels, and it will allow the barrels to aim up a lot, without needing the turret to tilt back to aim up.
If using Manual control for the turret.
If you can control/fire weapons on a turret, but not the turret itself, make sure they are both the turret and the weapons on it are in the same weapon group.
If you are not close to the turret, that can be an issue. In such a case, use a Fire Control Computer. When you are close to it, it will allow you to control all weapons on the craft. Weapon groups are usually a must in such a case.
If using a Local Weapon Controller (LWC) for AI control.
The LWC must be within 2 blocks (strait line) of the Turret block itself, and when it controls a turret, it automatically controls all weapons on that turret. I find it best to put the LWC under the block the Turret is on. Note: don't mix weapon types, such as cannons and missiles, on a single turret. It can confuse the game.
Also make sure the LWC is connected to the AI, either by connectors, or with a Transmiter on the AI and Reciver for the LWC, both on the same channels.