From The Depths
sekachsiF Sep 30, 2016 @ 3:16am
Best APS Rounds | Onyx Watch
Hi, just having some trouble in conjuring rounds which are able to peirce the armour of the Onyx Watch ships whilst blowing up the internals.

I would like to know which parts in the round you use, as at the moment I'm using a mixture of solid body / HE body with the AP cap, as that's the closest to an APHE round I can find.

Any helps is appreciated, along with more tips in relation to creating weaponary intended to elimintate the Onyx watch.
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Showing 1-15 of 16 comments
(LUX)Dinomaster Sep 30, 2016 @ 3:46am 
fast fireing ap rounds work really well try to get 1000 rpm at least
just make sure to have a sabot head and 1 or 2 sabot body peices. If the rest of the shell is made out of gunpowder then it should fly fast and shred metal ships and flyers easily.
Just watch for shields because they block shells easier the faster they go.
DOOM_Dwarf Sep 30, 2016 @ 6:09am 
I hope you're using penetration depth fuses in your shells, that's what makes an APHE round (you didn't mention it.) However effectivness of those rounds is limited, because you can't have all explosives and they might not penetrate 3-4 layers of steel.

So what I did instead was create a monster cannon to take down OW. It's an APS 500mm cannon with 11 barrels and 8m shell racks. Shell have hollow point tips and all explosive warheads. It might not sound good for penetration, but since the shells have tight spread and don't explode all at once, just one shot from the cannon can drill through entire depth of OW ship. Plus its an one-shot-kill for small ships.

A little unusual and extreme solution, but it works, it works so damn well.
TUBono Sep 30, 2016 @ 6:35am 
OW is usually made of metal, so EMP round may sizzle OW's AI parts.
Of course EMP has no other damage, and AI parts are usually conducted. So combine it with HE or frag for OW.
xchrisx88 Sep 30, 2016 @ 6:37am 
Originally posted by pohoda_kempCZ:
I hope you're using penetration depth fuses in your shells, that's what makes an APHE round (you didn't mention it.) However effectivness of those rounds is limited, because you can't have all explosives and they might not penetrate 3-4 layers of steel.

So what I did instead was create a monster cannon to take down OW. It's an APS 500mm cannon with 11 barrels and 8m shell racks. Shell have hollow point tips and all explosive warheads. It might not sound good for penetration, but since the shells have tight spread and don't explode all at once, just one shot from the cannon can drill through entire depth of OW ship. Plus its an one-shot-kill for small ships.

A little unusual and extreme solution, but it works, it works so damn well.

you mean Shaped Charge
Hollow Point damage is based on the kinetic damage
DOOM_Dwarf Sep 30, 2016 @ 1:54pm 
Originally posted by cheeki that breeki:
Originally posted by pohoda_kempCZ:
I hope you're using penetration depth fuses in your shells, that's what makes an APHE round (you didn't mention it.) However effectivness of those rounds is limited, because you can't have all explosives and they might not penetrate 3-4 layers of steel.

So what I did instead was create a monster cannon to take down OW. It's an APS 500mm cannon with 11 barrels and 8m shell racks. Shell have hollow point tips and all explosive warheads. It might not sound good for penetration, but since the shells have tight spread and don't explode all at once, just one shot from the cannon can drill through entire depth of OW ship. Plus its an one-shot-kill for small ships.

A little unusual and extreme solution, but it works, it works so damn well.

you mean Shaped Charge
Hollow Point damage is based on the kinetic damage
No no I really mean hollow point, although any normal tip will do. The "penetration" is caused just by 11 shells impacting the same spot. It causes 600k damage on one shot, the destruction is so massive it's basicaly more of an absolute obliteration of the armor plates rather than penetration. I just like ...removing the armor more than getting through it.
Last edited by DOOM_Dwarf; Sep 30, 2016 @ 1:59pm
Mortus Eclipse Sep 30, 2016 @ 3:27pm 
I have seen success with the 500mm Cannon my on Raven class Destroyer. It fires a 4 meter HEAP round with an AP head, Two HE Warheads, Pendepth and Inerial Fuse, Base Bleeder and 4 Gunpowder. This setup gives the cannon an effective range of just over 10km.
sekachsiF Sep 30, 2016 @ 8:31pm 
Sounds good - if possible can you place the vehicles in which you use these said cannons in (or the cannon themselves) so I can 'disect' it of sorts, and perhaps base my designs off them. Cheers for the replies thus far, quite a bit of useable information!
capnguts Sep 30, 2016 @ 8:59pm 
I have had difficulty creating a good pen depth APS shell without using rails to boost speed. Rails also increase accuracy and shorten barrel length, so you can make a pretty good pen depth APS if you give it several thousand power per second. That would be several tens of rail chargers on the gun, but it does make a very nice pen depth. Just give it some seconds to charge.

CRAM makes pen depth easy and devastating when it hits, but CRAMS can't go fast.

Without rails, I find frags are good for APS at all gauges if you use max shell length for the clips. HEAT is good at 150ish. Sabots for small gauge.
capnguts Sep 30, 2016 @ 9:06pm 
I am no longer so enamored of the belt feeders, but here are some belt fed APS that shred stuff good.
http://steamcommunity.com/sharedfiles/filedetails/?id=748297868
The turrets each have thier LWCs and ammo customizers built in. They can be saved as sub-objects and surface mounted on anything.
Last edited by capnguts; Sep 30, 2016 @ 9:18pm
Csupasz Pisztoly Oct 1, 2016 @ 3:01am 
Originally posted by capnguts:
I have had difficulty creating a good pen depth APS shell without using rails to boost speed. Rails also increase accuracy and shorten barrel length, so you can make a pretty good pen depth APS if you give it several thousand power per second. That would be several tens of rail chargers on the gun, but it does make a very nice pen depth. Just give it some seconds to charge.

CRAM makes pen depth easy and devastating when it hits, but CRAMS can't go fast.

Without rails, I find frags are good for APS at all gauges if you use max shell length for the clips. HEAT is good at 150ish. Sabots for small gauge.

Have you tryed to use base bleader?

Try out this ammo:
7x gunpowder casing, base bleeder, 3x sabbot warhead body, 1 sabbot warhed nose.

At 80mm this shell gets 31.6AP, 941 kinetic dmg, 724m/s speed and 6.1km range. And this still fits in a 1m shell rack, so you can use belt fed autoloaders. I'm using this in a 3*80mm cannon. With a not too long barrel it can mostly hit targets up to 2.5km, well beyound the range of the big CRAM cannons, so you can keep safe distance from the enemy while shooting.

You can also use this shell effectively in a 54mm 6 barelled gattling gun, for shredding enemys at close range.
Last edited by Csupasz Pisztoly; Oct 1, 2016 @ 3:08am
capnguts Oct 1, 2016 @ 4:51am 
Originally posted by Csupasz Pisztoly:
Have you tryed to use base bleader?
I almost always use base bleeders. I have not tried sabots at 80mm, but will check them out.

A recent patch buffed longer shells with faster reload times. Belt feeders with four or five inputs per clip still have significant down time. For these reasons I have been trying longer shells. Clipless configurations work nice at 1m and 2m size. Beyond that the inirial downtime to load first shell gets pretty long. (Clipless designs don't have any shells loaded at combat start.)
Csupasz Pisztoly Oct 1, 2016 @ 9:53am 
Originally posted by capnguts:
A recent patch buffed longer shells with faster reload times. Belt feeders with four or five inputs per clip still have significant down time. For these reasons I have been trying longer shells. Clipless configurations work nice at 1m and 2m size. Beyond that the inirial downtime to load first shell gets pretty long. (Clipless designs don't have any shells loaded at combat start.)

I'm working on a thunderling like, frigate sized ship / trustercraft, so my gun designs are compact, except the 200mm one.

For the 3 barelled 80mm sabbot gun, i use 3 normal autoloader with racks + 1 belt fed with many shell racks. It's able to fire constantly. Not a minigun but can be made quite compact.
Along with the pure AP rounds, i use a second ammo for some fun. About every 6. round has a graviton ram. They are a bit slower, but can do funny thing with even with the large ships. :)

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For the 3 barelled 200mm gun i use 2*3 autoloader with 1 ammo clip each. It's not a fast gun, fires in 2*3 shell in a burst of about 12 seconds. I think it's not optimal, but this is my first 'big' gun desing. It uses 2 types of explosive ammo:
4 gunpowder, base bl., inertial fuse, 3x HE warhead body, Shaped charge head
5 gunpowder, base bl., inertial fuse, 2x HE w.b., Squash head

With 200mm barrel, they can also goes 5.5km while able to harm shilded targets and superstructure.
I tryed the sell rack less method some weeks ago for this gun, but was a bit slow. Maybe it was before that patch.

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I also using a 2*6 barrelled 54mm sabbot gun with only belt fed loadres for close range / anti air purpouses.

3 gunpowder, base bleader, sabbot wh body, sabbot head (24ap, 1.9km range, 208 kinetik)
5 gunpowder, graviton ram, 3x solid warhead body, sabot head (14ap, 1.7km, 42 kinetik) - only every sixth shell are graviton shell.

That gun are very compact, and literlay can push big ships out from the water, making their belly exposed. :) Flying enemys are also in danger because of the graviton ram.
Mortus Eclipse Oct 1, 2016 @ 1:38pm 
Here is my Raven Class Destroyer/Cruiser. Doing more testing the 4M shells do not penetrate so well against a ship like the Kingstead. However with the complete weapons package on the Ravan Class Destroyer, it can consistently sink a Kingstead with little damage done to it. Given the Kingstead is over 20,000 cubic Meters bigger I would say this is pretty impressive.

http://steamcommunity.com/sharedfiles/filedetails/?id=773182105
Csupasz Pisztoly Oct 2, 2016 @ 1:59am 
Originally posted by Mortus Eclipse:
Here is my Raven Class Destroyer/Cruiser.

Just a recommendation, you shoud use Q switches on the LAMS, and it's worth to limit the range of the lams emitters to 2-300m (accuracy and efficency bonus). In the current state, your system can not kill big cram shells from a plunderer or a bullwark. If you add the q switches, then your lams will easly kill any cram shell.
Kuze Mar 10, 2020 @ 1:00pm 
Im no pro at Advanced cannons but for APHE shells i find that to get decent pen and good damage you should have at least double the Kinetic damage need to kill the first block of the armor in question to get the most layer pen possible while still maintaining respectable HE damage to inner layers. Tho to achieve this u need a decent shell length which becomes a game of do u use low caliber with small racks or large caliber with large racks. I usually use 150mm to 250mm with 3m to 4m racks. As for the shell itself i use AP Cap shells with depth pen fuse set to 2.5m to 3m and 2-3 HE warheads followed by 2 Solid warheads and a shell speed of no less than 750m/s. But that's just me.
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Date Posted: Sep 30, 2016 @ 3:16am
Posts: 16