Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A warhead video: https://www.youtube.com/watch?v=VjdGCNua-hI
dont you think the vid is a little old?
My recommendations for HE: save HE for your torpedoes, which put it to amazing use with 2 HE warheads, as HE missile components get a damage boost underwater.
For general-purpose missiles, you want frags, no less than 2, and be sure to make the first one a narrower cone than the second for better armor penetration and immediate-area damage (depending who you ask, you want 5/10, 10/30, or 30/60 for your frag settings).
EMP is good for metal ships that don't have a lot of surge protectors, but most big metal guys have those, so I woul drecommend you stick to frags.
HE missiles cap out at 11m with 5 warheads according to wiki
Remember that any frags that pass through the target are a waste of damage, but frags at too high of an angle cannot focus enough damage to be worthwhile.
Personally, I keep 1 explosive on the tip of the missile (to ding off small angle pieces that deflect the frag slug), a 1 degree frag AP slug, then 5, 10, 15, etc until 50 degrees, on my largest missiles. The same rule generally applies to advanced cannon shells as well.
But the glory of FtD is just how much room there is for creativity. Once you're more comfortable with the game start messing around with scripts, automated control blocks, harpoons and whatever else you find laying around. You'll make some pretty cool stuff, and be on the forums teaching us all how to play soon after.