From The Depths
Radar Stealth
Hi

can somebody help me;

i tried to lower the radar signature,

if i dont "put in" the cannon in the slot , i have a relative small radar signature,
even the slot has a lot of 90° angles.

If i put in the cannon, there are nearly no 90° angles, but the radar signature is lot worse ....

http://steamcommunity.com/sharedfiles/filedetails/?id=759506947

can somebody help me?
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pizzasheepz 7 września 2016 o 3:19 
I'm going to say this right now, stealth is sorta broken, as there are very few ways to actually achieve it, the radar signature is also counted by the material of the block, not just the angle.
Daniel [GER/ENG] 7 września 2016 o 3:45 
yes. I had made most of the ship from light alloy and rubber blocks -> blocks with the lowest radar signature.

but, it looks like that the angle and , "avoid 90° angles" dont count ...
it looks like, the ruber had a lower radar signature , even with an 90° angle...
pizzasheepz 7 września 2016 o 3:54 
Yeah, like I said, it's hard to be stealthy outside of being a sub.
capnguts 7 września 2016 o 4:16 
As long as the game world setting for detection is left at 0.1 rather than zero, a 'blind' AI mainframe can still tell where enemies are with some inaccuracy error. Just because it thinks your position is 100m different, it can still head 2km east towards your general location.

I have not tried setting detection to zero, but it might fix stealth. It might also make enemies sail away randomly as they have no target.
Venetti 10 września 2016 o 13:37 
they nerfed stealth almost as soon as they put it in. even for subs
Brahms 11 września 2016 o 14:07 
Początkowo opublikowane przez Videogames:
  • Advanced cannon shells fly a few feet and then just drop out of the sky.
Are you kidding? I have advanced cannons that easily have 19,000m range, some significantly further. Hardly "a few feet." Sure, if you use 18mm gauge shells with a small clip size, they'll only go 200-600meters. Range is a function of many aspects of the shell.

Crams are overpowered in every way except they are slower than a snail.
Which means it's easy for smaller ships to avoid them, not to mention the really big CRAM cannons have a huge reload time.


Missiles somehow haven't been nerfed like every other weapon so now they are OP compared to all the other weapons that don't work.
Unlike advanced cannon shells, it's actually somewhat feasible to shoot missiles out of the air, and you can distract IR missiles with countermeasures (firing flares up into the air). Granted, CIWS doesn't seem to always be that effective, but it can work.
Zorvun 11 września 2016 o 14:32 
Wow, Those are some huge cannons?
I have decently sized cannons that get at least 4k range for my cruiser, it's not too bad, it's pretty good actually
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Data napisania: 7 września 2016 o 2:22
Posty: 7