Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But, if you put shields on turrets with weapons, don't project them too far away from the turret... You don't wanna go bouncing shells off your own shields hahaha!
:) yes works perfectly and is compact with just a Combiner and the shield projecter, thank you.
Sadly, I suck when it comes to lasers, so I can never really get them set up right.
one bit of advice, use 2 sheild projectors on it. as it turns it can glitch fire through the shield (one of the reasons I like the manual rotation the most)
Zourin, the bottoms of almost all my serious crafts have like an entire level of just laser pumps and cavities to destroy most incomming missiles. the anti missile lasers are about as simple to set up as a missile system and certainly worth it (and destroys larger CRAM shells)
Sano, actually i did put 2 shields, one for lasers and right behind it one for disrupting (i dont imagine Disrupt stops lasers) but these are at the end of the turret and provide a moderate defence of incomming fire especially near the vulnerable barrel. also i believe the shields arent supposed to block 100% of everything, i heard it somewhere that even the best shields are supposed to have some slip through every now and then.
Sorry to take away your "I did it first" medal, but the Rapier, before the engine overhaul (which, along with the fact that it was a very lethal craft for a starter campaign vessel, mandated a redesign wherein it lost the turret along with much of its lethality), had a shield on the barrel of its main gun, as did many others back then.
It hasn't been popular since the introduction of CRAMs and the ability of HE to pierce shields and destroy exposed generators.
Most people have been using protected generators ever since.
It's decent against a single opponent, provided you can shield the entirety of the longest side of your ship.
However, it is problematic against multiple enemies, and since no turret can truly turn 360 degrees in all directions, there will always be shield blind spots, and they will always be where your enemy manages to hit.