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That doesn't mean they're useless, but you can no longer rely exclusively on shields.
Before the changes shields were practically mandatory if you went for performance (unless you built truly tiny craft or knew you would only be facing stuff that ignores shields anyway). I'm not sure how you reached that conclusion.
I haven't gotten around to trying the new 'ring shields' yet, I was wondering, if a single block on the 'ring' system gets taken out, does it disable the whole device? if so, i'll probably not bother using it. If the system is too fragile, I'd rather just stick with stacking extra armour on my craft instead.
its not that the stuff outside for the ring does not get buffed, the buff is based on (Area of ring) / (Area of ship) increasing its size only increases the AC buff it does.
All the blocks on that face are effected whether or not they are in the Area of the ring
Bumping some lightweight alloy to 17 armor is a big deal. Metal can get to over 20. My shield setup is something like 8mx20m, which is nothing in a huge battleship. Although a broken ring will act like a 1m particle cannon firing from inside your ship.
Isn't the normal bonus you get from 'armour stacking' generally more than that though? 1m Alloy stacked in front of 1m metal should have about 28 armour. 2 layers of 1m metal will have about 30, and these examples are just from stacking the first layer.
I just dont understand the way it reads in-game. I've got 2m of Heavy armor behind 4m of metal behind 1m of alloy and it says "armor buffed to 17.2", but I'm pretty sure it should be something like... oh, 40ish?
Either way, a direct hit from a Bulwark or Cezar can barely make it past the outer layer of armor in my case. I've never been able to pull that off in a sub-million cost ship.