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If command... > Propulsion - set pitch/yaw.
Just remember to include one for neutral.
Neutral actually is functionally never needed since propulsion is gonna be trying to go one way or another in practice given the overshoot involved in ACB thrust vectoring.
Breadboards can only thrust vector stuff in the alpha version of the game with the general block setter block.
Ah I see, as far as I know, there's no way currently, at least in vanilla FTD, there's no way to rotate only part of a CJE. You could put just the regular jet thruster on it's own spine block and the regular engine on the craft itself. That might be the best way to get the look you're going for.