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Still, I'd suggest to let the APS do the armor breaching and internal damage and make your cram turret go full HE. Add an inertial fuse and you'll get a reasonably good gun to strip off light armour, lams and detection, should they be hit.
I do have a clue about the kind of AP and kinetic you need though.
However, that only applies at up to twice the lowest AC as AP.
If you'd have 50 AP you'd need 2100 kinetic damage for the last layer (due to dealing max damage). So you'd need 126,000 <= AP * (kinetic_damage - 2100) to pen 2m metal, if I didn't mess up the calculations.