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Regarding the wedge, does this trigger all hollow point/HEAT/HESH as well as an air gap or there is a risk to get HEAT/HESH to blast deep within the ship?
Do you use the 1m wedge for this? With the edge vertical or horizontal? edge facing outside or inside? Simple metal/alloy or heavy armor?
Are planar shields worth it to avoid damage? (with ennemies coming from above, I suspect the angle will have reduced effect)
Target prioritisation, they're easy enough to shoot down, but you need to fiddle with the prioritisation so that your weapons target them over the other threats first.
Thanks for the tips
I did not thought about pointing shields up but that is true that it would make it better.
Regarding hesh I think it was changed and now damage is based on the average of the total armor it is going through rather than the last one (apparently it was changed as it used to be based on last one only but not anymore)
I will probably go with a 5m armor being inside: HA/M-Wedge/M/M/M :Outisde
Target right now is around 1M resource ship (might increase if I plan to use it against Scarlet dawn)
It's average but the last layer is weighted 3x higher than other layers. This means if you had say 5 layers of metal and one layer of wood at the end this is ((40x5) + (8*3)) / 8, which is 28 instead of 40 where as just double last armor would have been 16. Considering HESH raw damage also drops off as it goes through more and more high armor value stuff, being able to just remove most of its AP too right at the end was too much of a nerf to HESH, with this system for calculating its AP it lets thinner armor get a stronger bonus out of having a spall liner whereas thicker armor still has the spalling being relatively high AP but the raw damage is weaker.