From The Depths
AxiomExotic May 23, 2021 @ 7:45am
Levels?
I remember playing this game years ago and i got a very high level, but i cant seem to find the level screen anymore, anyone know why my game is broken?
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Showing 1-15 of 15 comments
FourGreenFields May 23, 2021 @ 7:47am 
If you want us to tell you why your game is broken you'll first have to tell us specifically what broke. Can't be the level system, because things that were removed very rarely break.
Last edited by FourGreenFields; May 23, 2021 @ 7:47am
AxiomExotic May 23, 2021 @ 7:48am 
wait level system is removed? why?
FourGreenFields May 23, 2021 @ 7:55am 
The game is primarily about designing stuff. Levels didn't really fit.

On top of that, some designs relied on the buffs to work, leading to issues when sharing designs.
AxiomExotic May 23, 2021 @ 7:56am 
Oh alright then
The n00b A May 23, 2021 @ 12:21pm 
Also basically you are max level on somethings ,like stormtrooper, so your minigun does insane damage.
AxiomExotic May 23, 2021 @ 1:20pm 
That seems kind of unbalanced, no?
The n00b A May 23, 2021 @ 3:56pm 
Not really tbh. I mean, if you want to board an enemy ship and your ship survived the battle, having low damage just delays the inevitable (lots of lathland videos prove that. XD). Also, like FourGreenFields said, the buffs already were making it unbalanced/inconsistent, so some were removed.
Dragon May 24, 2021 @ 1:30am 
I recently came back to the game and noticed character progression was gone as well. I can understand that skills and attributes can cause inconsistencies with designs but, I expected that it was just moved to be specific to campaign saves i.e. you level up your character in a campaign save and not globally. Turns out it was another feature purged from the game completely.

It would have at least given you something to work for in the campaign, to level up and become stronger. It's always easy to say that the game is primarily about building stuff and somehow gameplay content doesn't fit but, what's the point in building all that stuff if there's no meaningful gameplay where you can put them to use? Once you've built all the stuff you wanted to build, what then? Zerg rush through a content-bereft campaign as quickly as possible? FtD is still a game and not just a mere vehicle design program. It needs to become more game again...
Dakota May 24, 2021 @ 5:46am 
Originally posted by Dragon:
I recently came back to the game and noticed character progression was gone as well. I can understand that skills and attributes can cause inconsistencies with designs but, I expected that it was just moved to be specific to campaign saves i.e. you level up your character in a campaign save and not globally. Turns out it was another feature purged from the game completely.

It would have at least given you something to work for in the campaign, to level up and become stronger. It's always easy to say that the game is primarily about building stuff and somehow gameplay content doesn't fit but, what's the point in building all that stuff if there's no meaningful gameplay where you can put them to use? Once you've built all the stuff you wanted to build, what then? Zerg rush through a content-bereft campaign as quickly as possible? FtD is still a game and not just a mere vehicle design program. It needs to become more game again...

You now progress with design rather than just a funny number going up, so you get more craft and design better craft as you go to counter your foes or outmatch them. Having just an overarching level up system for the character that changes how all of the designs work without any need to actually design the craft differently to apply these just seems counter intuitive to the entire concept.
AxiomExotic May 24, 2021 @ 10:41am 
For me, the level system was very enjoyable and i spent loads of time gridning to level up and it was enjoyable, now im kind of sad about the game that it not exist anymore, question, can i go back to old version of the game?
The n00b A May 24, 2021 @ 12:49pm 
Originally posted by AxiomExotic:
For me, the level system was very enjoyable and i spent loads of time gridning to level up and it was enjoyable, now im kind of sad about the game that it not exist anymore, question, can i go back to old version of the game?
Yes. Right click on the game, properties, beta. There you will find the major updates.
AxiomExotic May 24, 2021 @ 12:51pm 
thanks, friend
The n00b A May 24, 2021 @ 12:52pm 
Originally posted by Dragon:
I recently came back to the game and noticed character progression was gone as well. I can understand that skills and attributes can cause inconsistencies with designs but, I expected that it was just moved to be specific to campaign saves i.e. you level up your character in a campaign save and not globally. Turns out it was another feature purged from the game completely.

It would have at least given you something to work for in the campaign, to level up and become stronger. It's always easy to say that the game is primarily about building stuff and somehow gameplay content doesn't fit but, what's the point in building all that stuff if there's no meaningful gameplay where you can put them to use? Once you've built all the stuff you wanted to build, what then? Zerg rush through a content-bereft campaign as quickly as possible? FtD is still a game and not just a mere vehicle design program. It needs to become more game again...

I kinda agree with you and kinda disagree. Sandboxes are, by nature, mostly empty or lack narrative and that really bores me too. But at the same time, the level up system didnt make any sense and also kinda annoyed me because i unlocked the powers but didnt have enough points to spraypaint my ships. So while the "Level Up" has a "Yay" factor, i think i would like more an active/reactive narrative from this game in particular.
Gantradies May 27, 2021 @ 6:13am 
*winces* then, if the resource harvesting buffs are gone, did they at least significantly increase how much campaign hotspots give?
i always did most of my playtime in QFN (yes, including design work- ADHD, and the interruptions/combat made it take a lot longer to burn out), and it was always comedic-ally stingy with resources other then capture/salvage as of last year >.<
The n00b A May 27, 2021 @ 12:06pm 
I think now the resource zones give unlimited resources but are limited by their regeneration rate. You should look the patchnotes to see in more detail.
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Date Posted: May 23, 2021 @ 7:45am
Posts: 15