From The Depths
Ciws Accuracy
I've been trying to do better with anti missile and crams lately, without using or defaulting to something akin to Lams. I've been trying Ciws but haven't found a method to accurately depict how accurate the weapon will be. Is just adding more radar all that is needed to increase the accuracy of anti missile? More detectors? Because I am a little bit lost on how I go about increasing accuracy of the weapon so that it will track the movements of a missile better. Already got fast solid shells with heavy heads on them which seem to be effective as of now, unless there is a specific shell to use for anti missile that I am unaware of?
Originally posted by Eudaimonia:
Kinetic ciws is great for killing cram and large and huge missiles, but it struggles to hit mediums and is pretty useless against small missiles. The smaller sizes have such small hitboxes that you need extreme accuracy on the gun, which comes with it's disadvantages, and it also assumes the missile flies stable.

Flak/HE ciws is a solution to this problem, but does overall much less damage and is practically useless as a dual purpose weapon. Kinetic ciws on the other hand is great for AA, distracting LAMS, and general DPS.

Missile interceptors are extremely compact, and can deal with any size of missile very effectively. They do splash damage with a 30 meter radius, so swarms stand no chance at all. They also do more damage the larger the target is, so they are still good against the large and huge missiles even if that AoE isn't as relevant.

So the optimal solution is to use kinetic ciws against cram and large and huge missiles, while you have missile interceptors deal with the smalls and mediums and also assisting with the bigger targets.
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Showing 1-12 of 12 comments
FourGreenFields May 31, 2021 @ 9:45pm 
I'm reasonably sure munition detection is "on/off". I.e. either you know where a munition is with perfect accuracy, or you do not know it even exists.

So just max the tracking speed of the gun (low-weight turret, short/low-weight barrels), max accuracy (long barrels, tracers, no basebleeder, etc.), and max velocity (basebleeder, lots of gunpowder, etc.).
The n00b A May 31, 2021 @ 10:07pm 
A good alternative is to use flack/HE ammo with timed fuses to compensate a little for the inaccuracy too.
meRlinX_AT Jun 1, 2021 @ 8:28am 
for Anti-Missiles is no high accuracy required... the Missile tracks the target after launch.
Have your AM prediction guidance* and good turning?
* not sure if it helps, have it anyway because of a free slot in my AM
The author of this thread has indicated that this post answers the original topic.
Eudaimonia Jun 1, 2021 @ 11:04am 
Kinetic ciws is great for killing cram and large and huge missiles, but it struggles to hit mediums and is pretty useless against small missiles. The smaller sizes have such small hitboxes that you need extreme accuracy on the gun, which comes with it's disadvantages, and it also assumes the missile flies stable.

Flak/HE ciws is a solution to this problem, but does overall much less damage and is practically useless as a dual purpose weapon. Kinetic ciws on the other hand is great for AA, distracting LAMS, and general DPS.

Missile interceptors are extremely compact, and can deal with any size of missile very effectively. They do splash damage with a 30 meter radius, so swarms stand no chance at all. They also do more damage the larger the target is, so they are still good against the large and huge missiles even if that AoE isn't as relevant.

So the optimal solution is to use kinetic ciws against cram and large and huge missiles, while you have missile interceptors deal with the smalls and mediums and also assisting with the bigger targets.
Rufus Shinra Jun 2, 2021 @ 12:55am 
A pretty useful thing to learn is ammunition selection systems with ACBs, they make medium-calibre guns a lot more interesting for dual-purpose mounts, at the very least as additional firepower for the BRRRRRT kinetic CIWS.
Admiral_Sneeze Jun 4, 2021 @ 7:46am 
You mean switching ammo types dynamically? Is that possible?
Rufus Shinra Jun 4, 2021 @ 9:12am 
Originally posted by Admiral_Sneeze:
You mean switching ammo types dynamically? Is that possible?
It is, though this is not a power the Jedi will teach you.
Admiral_Sneeze Jun 4, 2021 @ 11:30am 
ACB or something else?
Admiral_Sneeze Jun 4, 2021 @ 11:31am 
.....Oh. you already mentioned ACB XD I missed it somehow.
Siger Jun 4, 2021 @ 3:58pm 
try my kinetic ciws it has very good accuracy and very high speed can use it as an example to build your own.when building kinetic ciws you need low caliber so the elevation is fast enough and the gun must not be too big or otherwise it will turn slowly.my kinetic ciws is the best ballance ive found https://steamuserimages-a.akamaihd.net/ugc/1657850347317620506/DCAE7FBFF78A5D15CCE55AEEBEDCE6F8CE472227/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
Last edited by Siger; Jun 4, 2021 @ 4:01pm
Siger Jun 4, 2021 @ 4:13pm 
the ultimate defense is built in layers :
Long range ( 1500 - infinity meters) interceptors/flak guns
medium range (150-1500 meters) kinetic ciws
close range( 0 - 150 meters) lams

Then hull armor which should be built to whistand explosives HESH/HEAT/HE 2 metal 1 wood
Then citadel armor 1 metal 1 wood
Then final armor casing of heavy armor around critical systems(engines/AI/ammo,turrets,lams system)

depending on ship size you can skip alot of armor and focus on destryoing enemy projectiles such that you dont get hit to need armor such ships also need a lot of firepower to compensate for the lack of armor so enemy dies b4 he gets lucky hit
Last edited by Siger; Jun 4, 2021 @ 4:18pm
Squigee Jun 8, 2021 @ 6:05pm 
i made a 35mm gattling cannon for CIWS purposes, it fires pure flak shells with an AP head for extra air speed, and a timed fuse for airbursting. fires at about 1200 RPM. it takes out both small planes, and medium - small missiles. the only detection its using is a visual camera, the largest armored coincidence rangefinder, and two of the projectile detectors on the face of the turret.

also always remember to set the degrees of accuracy before firing to 0.1 instead of the 0.5 it starts at.
Last edited by Squigee; Jun 8, 2021 @ 6:08pm
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Date Posted: May 31, 2021 @ 5:17pm
Posts: 12