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https://steamcommunity.com/sharedfiles/filedetails/?id=2140601165&searchtext=helicopter
You can also build the body of the heli first then replace some elements for heavier ones close to the edges (like replacing some alloys in the front or tail for metal/lead/heavy armor) till its close to the center. But almost never you will get it "perfectly centered".
Main rotor is controlled by two ACB.
ACB 1 tells rotor full power when below 100 meters. ACB 2 says go to 1/2 power over 100 meters. (This keeps it bobbin from 90 to 110 meters)
Tail rotor right is set to yaw right and roll left. Tail rotor left is told to yaw left and roll right. (There both above center point)
They work pretty good for turn control and roll control.
It wobbles a little but that helps the dodge.
6 axis and point at round out the brain controls.
For pitch a single heli blade on both sides in a stabilizer wing. These lil helis are ACB controlled to keep the craft tilted forward 5 to 10 degrees. They turn off when at standoff range of 1k meters. That way the 6 axis works right.
why are you using ACB's to control your altitude? you can achieve a much better result by assigning the dediblades as a lift thruster with the AI controlling the altitude. it works great for object avoidance and will self-compensate when the blades are damaged, unlike an ACB. im curious about your design choice
It's a very oldschool way of setting submarines and helicopters up, from before the ai update or pids.
You can also take a look at the auto-hover system on the breadboard, it's nothing complicated. It helps a lot to keep a helicopter level, even when the AI is controlling it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2503882041