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They have various weaknesses, such as low speed, vulnerability to supercavitating shells, weak detection, especially for passive sensors (no missile defence camera, no passive radar, no IR camera) and rely overwhelmingly on missiles/torpedoes to do their job. They cannot effectively use offensive or defensive laser systems either, meaning most of their anti-torpedo defence is interceptor-based. Oh, and HE does additional damage underwater too.
And well I do have an underwater cannon set up look at the pic, that is a Pac Cannon. Though its effectivness is a bit questionable since its accuracy sucks. Though enjoy taking out enemies from below with a broad side swarm of torpedos so long as I fire them off one side at a time. with said side facing the enemy.
Also, submarines' first enemy are torpedoes, and whether they are sonar- or remote-guided, they rely on detecting the boat, so the smaller your signature is, the better. Therefore, facing the enemy head-on is quite a stronger strategy for submarines compared to broadsides. What is your anti-torpedo defence? How many layers of what systems?
Right now as far as system layers? Are we talking how many sink systems I have? I relly on deli blades but each Deliblade altitude control has 2 ACBs controlling them, so in a way I guess each one would be a half layer? At most I have 2 layers for keeping down under besides the sheer weight which the displayed version of that sub is only the MK III variation, Working on the MK IV. As for missiles for now each has 1 missile controler, though I have 3 missile systems. a top one for harrassing ships above, and torpedo broad sides. which fare quire well all things considered. With that I am reworking the parascope so that it is more covered when down and hopefully will extend up enough to reach the surface from a longer distance down...
Considering this the third build of such I am getting better but no better at system layering for now.
Oh besides ACBs, I have pid which I leave to keep my ship from rolling or pitching too much.
And, seriously, start tinkering with ballasts, they are infinitely more effective than dediblades for fine control. Ballast and dive surfaces are all you need for underwater navigation. Here is a simple example if you want to see the configuration (though the sub is obsolete by now, I've modified it a bit since then but am not in front of my computer ATM):
https://steamcommunity.com/sharedfiles/filedetails/?id=2351362713
Add multiple ballast tanks or compartmentalise them so that if one tank is breached, you don't lose control.
My sub is a bit too confusing so I'd rather not link it as an example (you can still check it out if you want) but, ballast tanks instead of props is more efficient and don't use any energy like in the case with props or motor-driven dediblades.
Guns on subs is the ultimate cheese so I don't use them. And probably never will so, I don't know much about that. But when it comes to defending against torpedoes and depth charges, interceptors and deep depth provide a good defense.
As for guns on submarines, I've had them in only one boat of mine, but they are designed to retract the hydrodynamic caps and attack enemies only when surfaced, mostly to deal with the small-medium ships and planes using a shell selection system.
But with the room I made on the back I might start work on an Advance cannon and rework the front pac into the same thing. But it is things I am working with and for... And I will have to decide on that replacement soon enough. But will get the sonar and radar decoys.
On that, Can a sonar and radar decoy be on the same dummy missile or would it be better to have dedicated sonar and radar sticks?
then again being underwater makes my radar presences minimal.
https://steamuserimages-a.akamaihd.net/ugc/1780587767842499390/C9CE3D8B2EF2D1655A97E7A659A5B96DAF2EC4D6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamcommunity.com/sharedfiles/filedetails/?id=2461096401
Hell, it makes things simpler since you've already made the compartments. As for decoys, better have dedicated ones, use towed sonar decoys sized according to your own submarine's sonar signature.