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It got removed? hmmm... maybe the storage container is too small thus the ring that which the structure can supply people with are too small to establish that chain over great distance? I remember that is the case for one of my early supply truck, just 1 cargo container is apparently too small, they literally need to be at spitting range in order to transfer supply.
Its the fun part of managing the supply though, fresh change of pace outside of combat.
I know some of the faction in campaign likes to target isolated vehicle like these if they are not guarded by something, they sure attack orbital satellite even though some dont have the weapon to reach it. Do you send escorts out to defend them?
They did away with everything and just turned it into materials only. It made alot of ppl mad.
Essentially you used to build supply ships, oil tankers, and oil refineries. Then eliminated everything but supply ships.
https://steamcommunity.com/sharedfiles/filedetails/?id=2547177355
And here is an example on the main hard campaign:
https://steamcommunity.com/sharedfiles/filedetails/?id=2547177088
Advantages:
- high mobility of goods / material
- you can build and deconstruct everywhere on the lines
Disadvantages
- initial cost of the system
- building bigger vehicles requires special construction vehicle
- initial position management
Think like this:
- Carrier pigeon with usb (big cargo ship) vs isp ( decentralized cargo)
Demonstrated in examples above
the good old times
Yeah you right bout that one, though you would still need a constructor to build the pylon there in the first place. Defense structure is also important too, cause sometime the white flayers likes to send their rammer, Steel Empire likes to send their 2 squadron of gannet to hit these spots. They will go all out of their way around your main force and kill your unarmed or underpowered structure and vehicle.