From The Depths
Does FTD have a Player VS Player option?
I know the game has cooperative multiplayer, but I haven't seen any videos of players fighting each other in battles.
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Showing 1-9 of 9 comments
FourGreenFields Mar 17, 2018 @ 12:54pm 
What you can definitly do is have both design AI-controlled craft, and have one load them up to fight. Never did MP though, so no idea about actual MP.
Salami Tsunami Mar 17, 2018 @ 5:49pm 
Originally posted by Fenrir:
I know the game has cooperative multiplayer, but I haven't seen any videos of players fighting each other in battles.

Multiplayer is kind of broken at the moment, due to game wrecking lag and desynchronization. But Fields is right. It's far simpler to just both design craft and exchange blueprints, play them off against each other.

I'm not sure if anything's going on presently, but there used to be a lot of tournaments where a group of players send their blueprints to a third party, who then stages death battles and posts the fight videos online.

Well, I was thinking more in a stratagy setting.
I'm talking about full on map battles where you and the other person fight for control over resourses and territory, not just indevidual battles.
Targa Mar 17, 2018 @ 6:25pm 
First of all, no, there's no MP map mode as you describe. From what I understand, there are only 2 people who work on the game. The original dev, and a guy he hired to help with bugs and fixing things up. Neither of these two guys is an expert at network coding (or whatever the name is for coding peer-to-peer MP communications). So there's a good likelihood that the game won't get anything like that. At least not for the forseeable future.
Ok. It would be nice to see it become a multiplayer game of some kind.
Mrvecz Mar 18, 2018 @ 11:28am 
PvP fully fledged campaign is franky impossible, the devs arent exactly skilled in multiplayer code on top of that.

And even then, if they atleast tried it, it would be the most unfun thing to play

The f**ked balancing (Which is somewhat forgetable against AI, but isnt against real people) broken boarding, stupid tactical AI, dreadful large scale combat performance, broken skill points, hand fulls of exploits, absolutely f**ked player to player combat with weapons it would render it only playable with friends and a massive list of self imposed rules.
Not only that, any quick match wouldnt be a quick match at all, campaign time clocks at tens of hours of lenght and nobody has time for that, even with safe and load features.

You could, in theory play the PvP campaign virtually, joining some roleplaying group, managing your resources/other things you cannot do in game on the forums while the battles would be actually simulated in the game.

There have been some attempts
http://www.fromthedepthsgame.com/forum/forumdisplay.php?fid=217
But due to internal drama (and weak leadership) its just a husk now

Though, there have been some attempts to resurrect it recently
http://www.fromthedepthsgame.com/forum/polls.php?action=showresults&pid=790


originalpyrowolf Jul 7, 2024 @ 6:38pm 
Is there still no player versus player mode? I don't expect there is but after 6 years figures a comment wouldn't hurt. It would be super fun to have a friend start on the other end of a map and build toward each other. Or even a couple friends
TruncatedCake Sep 24, 2024 @ 6:36am 
Originally posted by originalpyrowolf:
Is there still no player versus player mode? I don't expect there is but after 6 years figures a comment wouldn't hurt. It would be super fun to have a friend start on the other end of a map and build toward each other. Or even a couple friends
multiplayer works fine in my experience. but adventure and campaign can be expected to be flat out coop only. assuming you don't run into the problems everyone else talks about
I know with a couple of craft and building and messing around, you'll absolutely be fine
Underscorecow Sep 26, 2024 @ 10:11pm 
I have good memories from years ago (back in 2016-17) of there usually being an open lobby for one of the 2 pvp game modes.

Both modes players spawned about 2km from eachother in a small base within a resource gathering zone with a heart stone they have to protect, and resources were rather limited along with premade designs not being allowed which made it more about actually building fast and trying to counter whatever the other team built.
Last edited by Underscorecow; Sep 26, 2024 @ 10:12pm
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Date Posted: Mar 17, 2018 @ 12:41pm
Posts: 9