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Anti-Air: Small-gauge kinetic or frag shells. Essentially a completely normal AA gun, but with a low-power boost to projectile speed and accuracy.
CIWS: Small-gauge flak, HE or frag shells and a timer designed to shoot down missiles. Without railungs, you'd use bigger payloads, with railguns you can make use of their increased speed and accuracy to intercept missiles. Medium-power railgun setup.
General anti-ship: Large-gauge (500mm) shells as normal (APHE, HEAT, Squash, Disruptor, whatever you like), but with a small speed and accuracy boost. Benefits from low power to gain a few hundred more m/s.
Long-range armor cracker: 500x8000mm or 500x32000mm Sabot or Hollow-Point shells. Takes a lot of railgun power (get a few hundred thousand in there). It's a bit gimmicky because of the ludicrously large barrel and enormous energy draw, but dealing half a million points of kinetic damage with enough AP to get through eight stacked layers of heavy armor, while travelling at 6000m/s with pinpoint accuracy (Sabot) just feels great. Or take hollow points and lay open the entire flank of a ship at once.