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When all resources got combined into materials, there was also some talk about boni for certain types of blocks. So there could be areas/resource-zones that give you cheaper lasers if you have them, or give some boni to armour or guns.
Still need to attack the grid though, and that's what'll cost most materials, not the mining.
If every resource zone regenerated, the map would be way too cluttered.
How about instead of making them infinite, just increase their total yield so it's at least worthwhile to grab them?
capturing ♥♥♥♥♥♥ ow or dwg ships and then snowballing is the way to play neter.
I think it works quite fine. Maybe the current situation in neter is because Nick wants you to expand agressively? It doesn't really achieve that aim because the strategic AI is such a balloons-for-brains (MDK2 ;) ), and there's so many ways around it.
As said above, boarding and scrapping is a mainstay of most player economies. But I have a stern dislike for that. I'd rather set the percent of enemy resource gain high and tank out a few waves of baddies with my submarine fortress belt around strategic straits. In fact, I am currently letting the DWG live just so they hurl stuff my way I can earn a neat percentage of when it dies horribly, in vain.