From The Depths
Juicicle May 14, 2017 @ 1:58am
Campaign Help
NOTE: If this isnt the right place to ask questions, please don't get mad and redirect me to a better place.

General idea:
I have about 400 hours invested into this game and spend most of it in the vehicle designer, I have tried almost everything (exceptions are CIWS, LUA and stuff like that). Ive been trying the main Neter campaign recently and I came across a resource tile, 2 tiles to the right of the starting tile, with a sinners outpost on it. I want to capture it but im afraid that the enemy might try to recapture it with a huge army.

Heres the problem:
Right after capturing the resource tile, I want to immediately attack a huge enemy base in the tile right above it to minimize the chances that I might get overwhelmed. This base is on land and has lots of houses, a coasal defense (and mabye some other defenses) and the main building is an airship gantry (atlas).

Questions:
1. Does anyone have an idea on how to effectively destroy land buildings? Must I attack with a full-on air fleet and what kind of weapons should I bring? I can use any weapons system and I would prefer a naval solution.
2. I spawned the Atlas gantry in the designer and it looked terrifying: a huge building with a retrofitted Atlas in the middle. The retrofitted Atlas has way larger guns. Does it pose any threat, or is it no different from the normal Atlas?
3. If I capture the resource base, will they try to reclaim it, and from where will the retailiating fleet come from?

Im not the best when it comes to resource management, so keep the sloution as cheap as possible. Also, I have a thing against shields for some reason.
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An Ning May 14, 2017 @ 3:40am 
1) Land buildings are actually easy to capture on foot -just have something flying nearby that is good at dodging missiles because you must have a live craft in the fight to remain in combat.

Why capture? Resources.
If you capture them then despawn them, you get the full resource amount for that unit, rather than the partial amount for destroying it as an enemy

If that's not your thing, then yeah, just send somethign over with a few CRAMs -land buildings don't move...so they are very easy to hit with CRAMs.


2) Atlas retrofit is a step-up from the Atlas in weaponry and survivability. How biga threat it is is entirey dependent on what you are using.
Personally, I don't find them a threat if you have about 8-15 triple-frag warhead missiles on you


3) How hard an AI tries to recapture tiles is entirely dependent on your difficulty settings. The AI does WANT territory, but easier AIs don't make ships to reclaim them very fast.


DO NOTE: the Sinner's Outpost (and its support ship) and the Atlas Gantry are close enough that they can and will spawn in the fight together despite not being the same fleet. So be ready for that.
breakthrough May 14, 2017 @ 3:51am 
1. Any old radar missiles will work. A low-ish velocity cannon will get the job done most of the time too. I recommend you look into at least a basic flying warship though, as you will encounter places where the water is very shallow and ships won't work anyway.

2. The toughest stuff in DWG is half as strong as the regular stuff in WF. Don't stress, you have large margins for error with the starting faction by design.

3. The retaliation force isn't particularly strong, if you can take the resource zone without losses you should hold agaisnt the first wave.

Shields become mandatory the moment you meet a sabot spamming faction, which is all of them after the super weak starting factions.
Versalite May 14, 2017 @ 10:44pm 
Originally posted by Juicicle:
NOTE: If this isnt the right place to ask questions, please don't get mad and redirect me to a better place.

General idea:
I have about 400 hours invested into this game and spend most of it in the vehicle designer, I have tried almost everything (exceptions are CIWS, LUA and stuff like that). Ive been trying the main Neter campaign recently and I came across a resource tile, 2 tiles to the right of the starting tile, with a sinners outpost on it. I want to capture it but im afraid that the enemy might try to recapture it with a huge army.

Heres the problem:
Right after capturing the resource tile, I want to immediately attack a huge enemy base in the tile right above it to minimize the chances that I might get overwhelmed. This base is on land and has lots of houses, a coasal defense (and mabye some other defenses) and the main building is an airship gantry (atlas).

Questions:
1. Does anyone have an idea on how to effectively destroy land buildings? Must I attack with a full-on air fleet and what kind of weapons should I bring? I can use any weapons system and I would prefer a naval solution.
2. I spawned the Atlas gantry in the designer and it looked terrifying: a huge building with a retrofitted Atlas in the middle. The retrofitted Atlas has way larger guns. Does it pose any threat, or is it no different from the normal Atlas?
3. If I capture the resource base, will they try to reclaim it, and from where will the retailiating fleet come from?

Im not the best when it comes to resource management, so keep the sloution as cheap as possible. Also, I have a thing against shields for some reason.
I had some (they are bad dont use them) jet fighters with 88mm guns to use against the atlas. Frag shells destroy 90% of dwg ships. So they are effective (until they get it)
Juicicle May 15, 2017 @ 2:13am 
Thanks for the replies, ill take note of these ideas and ill probably use most of them. Until I get the chance to get into camapaign again, ill still be open to ideas. I might be using hovercraft ships that resemble the water buffalo but have amped up weaponary (I considered that) and mabye try to capture some buildings. I might pull out some CRAM bombers as well.

Also, I noted the atlas gantry and sinners outpost spawning in the same battle, and I happened to test the sinners outpost so I know the sea cobr has a tactical warhead inside somewhere and it has a pretty decent CRAM.

I noticed that I said "CRAM" way too much, but I really don't know what kind of ammo makes for an APS that might rival a CRAMs.

Versalite May 15, 2017 @ 10:24am 
Originally posted by Juicicle:
Thanks for the replies, ill take note of these ideas and ill probably use most of them. Until I get the chance to get into camapaign again, ill still be open to ideas. I might be using hovercraft ships that resemble the water buffalo but have amped up weaponary (I considered that) and mabye try to capture some buildings. I might pull out some CRAM bombers as well.

Also, I noted the atlas gantry and sinners outpost spawning in the same battle, and I happened to test the sinners outpost so I know the sea cobr has a tactical warhead inside somewhere and it has a pretty decent CRAM.

I noticed that I said "CRAM" way too much, but I really don't know what kind of ammo makes for an APS that might rival a CRAMs.
Crams are slow and HUGE. Advanced ones arent that complicated and they are better IMO. So Advanced ones are arguably better late game. I have a ship that has some advanced cannon examples on it. (I couldnt finish it because my processor doesnt have the power to render it)
An Ning May 15, 2017 @ 3:43pm 
in general, if you want big explosions, you want a 400mm with 2HE warhead minimum for your adv gun.

500mm and 3-4 warheads makes for better booms, but you start needing insanely long barrels at that point, unless you don't mind the bullet going the same speed as a CRAM shell.

Just note 2 things about Adv guns:
1) They blow up BIG TIME if struck
2) my general sense of Adv guns is with 1 ammo router on the autoloader and clip, it will fire 1x a minute at 500mm. A CRAM at 2000mm can fire every 15 seconds or so. Thus, if you want to fire more frequently than a CRAM gun (which you do, as the entire point is they are faster-firing with faster bullets), you need at least 5 autoloaders and clips on the gun
Versalite May 16, 2017 @ 2:38am 
Originally posted by An Ning:
in general, if you want big explosions, you want a 400mm with 2HE warhead minimum for your adv gun.

500mm and 3-4 warheads makes for better booms, but you start needing insanely long barrels at that point, unless you don't mind the bullet going the same speed as a CRAM shell.

Just note 2 things about Adv guns:
1) They blow up BIG TIME if struck
2) my general sense of Adv guns is with 1 ammo router on the autoloader and clip, it will fire 1x a minute at 500mm. A CRAM at 2000mm can fire every 15 seconds or so. Thus, if you want to fire more frequently than a CRAM gun (which you do, as the entire point is they are faster-firing with faster bullets), you need at least 5 autoloaders and clips on the gun
I had 24 autoloaders (8m) and a shell that had a speed of 400 m/s. It oneshot the Iowa (If its impresssive) And it fired 18 shots in 20 secs.
Last edited by Versalite; May 16, 2017 @ 2:38am
An Ning May 16, 2017 @ 3:46am 
You can set the gun to fire faster, certainly, I mean the general rate for consistent fire for 1 loader, 1 clip and 1 router on each at 500mm is around 1x per minute (assuming you're using 6-8m shells).

Yes, you could spam-fire 6 shells in half a second... as long as you don't mind waiting 58 seconds to fire again.
Last edited by An Ning; May 16, 2017 @ 3:47am
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Date Posted: May 14, 2017 @ 1:58am
Posts: 8