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Why capture? Resources.
If you capture them then despawn them, you get the full resource amount for that unit, rather than the partial amount for destroying it as an enemy
If that's not your thing, then yeah, just send somethign over with a few CRAMs -land buildings don't move...so they are very easy to hit with CRAMs.
2) Atlas retrofit is a step-up from the Atlas in weaponry and survivability. How biga threat it is is entirey dependent on what you are using.
Personally, I don't find them a threat if you have about 8-15 triple-frag warhead missiles on you
3) How hard an AI tries to recapture tiles is entirely dependent on your difficulty settings. The AI does WANT territory, but easier AIs don't make ships to reclaim them very fast.
DO NOTE: the Sinner's Outpost (and its support ship) and the Atlas Gantry are close enough that they can and will spawn in the fight together despite not being the same fleet. So be ready for that.
2. The toughest stuff in DWG is half as strong as the regular stuff in WF. Don't stress, you have large margins for error with the starting faction by design.
3. The retaliation force isn't particularly strong, if you can take the resource zone without losses you should hold agaisnt the first wave.
Shields become mandatory the moment you meet a sabot spamming faction, which is all of them after the super weak starting factions.
Also, I noted the atlas gantry and sinners outpost spawning in the same battle, and I happened to test the sinners outpost so I know the sea cobr has a tactical warhead inside somewhere and it has a pretty decent CRAM.
I noticed that I said "CRAM" way too much, but I really don't know what kind of ammo makes for an APS that might rival a CRAMs.
500mm and 3-4 warheads makes for better booms, but you start needing insanely long barrels at that point, unless you don't mind the bullet going the same speed as a CRAM shell.
Just note 2 things about Adv guns:
1) They blow up BIG TIME if struck
2) my general sense of Adv guns is with 1 ammo router on the autoloader and clip, it will fire 1x a minute at 500mm. A CRAM at 2000mm can fire every 15 seconds or so. Thus, if you want to fire more frequently than a CRAM gun (which you do, as the entire point is they are faster-firing with faster bullets), you need at least 5 autoloaders and clips on the gun
Yes, you could spam-fire 6 shells in half a second... as long as you don't mind waiting 58 seconds to fire again.