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I thought of something to try though. I'll pop back in if it works.
Only works if there are no beams or stuff sticking into the fireing arc though - or if you're allright with reducing the arc even further.
Simple lasers are instant (once they start firing), but for some reason my bomber was trying to lead shots. My bomber no longer uses them at all.
Limit the allowed arc of the turret. It's tedious, but it works.
They also currently (fixed in the 2.00 patch) aren't treated as "lasers" for smoke, water, etc.
The failsafe doesn't work because it only checks the failsafe for the initial "click" that starts the weapon.