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make sure that your thrusters are at the same height as the center of mass, and use at least 1 thruster for pitching up and down...
Also set the max rotation angle on the AI to 90 degrees.
If you want speed you will want to use as many 4 meter slopes and corners as possible length-wise and never place anything longer than a 2 meter slope or corner width-wise toward the direction of travel. For really fast but effective aircraft (110m/s+) you are going to either want to build big (Heavy/Dedicated Bomber sized.) and use Custom Jet engines or if you want a small fighter like craft you are likely going to want to use spin block tricks to compress multiple structures into one space.
I get that this is a game, but if it's so important I think it ought to be correct.
For aircraft in FtD, you need a few things more than just aligning thrust.
1) Ensure your roll thrusters on top have roughly equal thrust to your roll thrusters on the bottom -and that they are likewise equal to the front and back. Otherwise, when you roll, you will increase or decrease altitude (if you have more on the bottom or top respectively), or you will pitch up or down (if you have more on the front or back, respectively).
This means that an aircraft that is unstable and rolls left/right a lot (like many fighters do), can end up in space or in the water just from rolling left/right in an attempt to stay level
2) Ensure the same for pitch thrusters for the same reason
3) Have more picth thrust available than roll thrust -sometimes the AI just can't use all the thrusters efficiently,and an aircraft that you can keep level without much work,ends up at a 45 degree picth at 400 meters in a near-stall doing 20 m/s when you have a max of 70.
Lift force does not move as a craft flies as lift as it is a perpendicular force and independent of mass. I've never heard of that. It would make every craft unstable unless they shifted fuel around at inconvenient rates.
Combined with drag, the center of pressure moves backwards during flight but only slightly unless the craft has enough drag.
Unless you were talking about center of pressure, I'm not sure what you're talking about.
But thank you for the in-game tips