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Just try removing the saling card or setting the weather worse for designer (maybe a wind speed increase)
I always used a naval AI, combined with Sailing ai and a very small engine.
That's likely not what you want to hear, but I cannot think of what the issue could be honestly...
Sails are sort of the abandoned child of the game in favor of other propulsion methods, very little attention has been given them in favor of fancier things like APS/CRAM, steam, armor, and engine reworks.
And for that age of sails vibe, even if they serve little purpose.
It's a very niche interest in the face of things, and I don't think it can reasonably compete against other more controlable propulsion. For custom builds and campaigns they can be fun though, even if just for the theme.
It can be done, but in practice, they're large vulnerable objects that offer very little actual performance.
If you are going to use a sailing AI, use the square sails. Triangle sails should be fixed with the boom to the aft of the ship. Pointing a boom on a triangle sail to the front of the ship will actually slow you down. Triangle sails are not affected by wind direction like square sails.
Hope this helps someone out there and good luck!
A quick rundown of the sail equation. is yaw orientation sum of 180 then two switch editors one set to {225 open value -1 and constant imput of 2} and the other threshold of {45 open value 1 constant of 0} connect the switch editors to the propulsion you want the spin blocks to react to. adjust the power scale of spin block till you have the sails tracking in the wind the way you want. and wallah a realistic reaction of sails to the wind direction.
adjust values for different sails. I'm sure you could set up other bread boards to take the yaw input of the computer and the yaw orientation of the ship to unfurl the sails in their most efficient setup as well. no need for the sail AI at that point. I hope this helps the secret is bread boards since they can control all the inputs of the sails based on various inputs of the computer AI and the orientation of the ship. At this point you end up programming your own sailing AI.
I suggest doing one test vehicle with all the combinations so triangle sail front back square sails left and right <----+----> kinda like that and keep playing wit it till you get it right then when you make a new ship it will be easy to just copy the settings from the test ship to your new bigger funner ships.
goodluck again on your deep dive. it is possible to make really nice and functional sailing ships it just takes alot of programming.