From The Depths
Tashrinbackup Oct 23, 2017 @ 10:48am
Advanced cannon shell too big... but loads somewhat?
So.... googling this does not yeild the issue I'm having. At least with no screen shots to back it up that I've seen thus far. I got the "Shell is too long" thing but well.


http://steamcommunity.com/sharedfiles/filedetails/?id=1178818883

As one can see, its clearly loading the shell..... but for some reason it suddenly thinking the shell is too big for half the clips (even though they are all the same) after firing the first shell.


On a positive note, first semi effective heat round.... though has a habit of punching clean through onyx watch capital turrets.... seemingly dealing little damage. Just need the clips to stop derping for some random reason.
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Showing 1-10 of 10 comments
luxon001 Oct 23, 2017 @ 12:50pm 
I had the same issue...
The thing is that your shell doesnt really fit, but it loads a shorter shell once you tried to edit your shell or cannon gauge it will load 1 or 2 but will stop once its back to normal...

Sorry if im wrong...
Tashrinbackup Oct 23, 2017 @ 1:05pm 
Originally posted by luxon001:
I had the same issue...
The thing is that your shell doesnt really fit, but it loads a shorter shell once you tried to edit your shell or cannon gauge it will load 1 or 2 but will stop once its back to normal...

Sorry if im wrong...
Odd, cause I can fire the cannon as often as I like, 3-4 of the clips will load the shell, but 2-3 will tell me the exact same shell is too big. Made sure the shell fit a 8m clip and all just.... suddenly up to half the clips (not the whole gun) will stop reloading.
Doombringer Oct 23, 2017 @ 1:08pm 
Have you tried using the non-see-through clips?
I don't recall having that issue with solid clips.
Are all the ammo inputs linked to the same ammo controller?
Last edited by Doombringer; Oct 23, 2017 @ 1:09pm
Tashrinbackup Oct 23, 2017 @ 1:12pm 
Originally posted by Doombringer:
Have you tried using the non-see-through clips?
I don't recall having that issue with solid clips.
Switching them over just lead to none of them loading now.
Doombringer Oct 24, 2017 @ 7:18am 
Do you have them connected properly? (the side with yellow/black stripes touching the autoloader, the black-ringed side away from the autoloader)
That is the only thing I can think of...

Each ammo input takes 2minutes to load one 500mm x 8m shell, so maybe you aren't waiting long enough/need more ammo inputs?
Last edited by Doombringer; Oct 24, 2017 @ 7:33am
Tashrinbackup Oct 29, 2017 @ 8:50pm 
They are placed correctly.


Couple days later seems the issue maybe has resolved its self? One point it was giving the error, fire the gun, it loads, fire it again, the error again shows up, ect. Not sure whats going on with that. Only effects that gun too, I can load the same ammo in other guns with the same round and clip just fine.
rditto48801 Oct 30, 2017 @ 6:45am 
Have you had any more problems pop up? Or has it resolved itself?

I am guessing you might have changed shell design (which does not affect shells already loaded in clips/magazines, causing it to not load a new shell that was not valid for some reason) or accidentally linked some ammo inputs to the wrong ammo customizer.

Out of curiosity, what type of shell design are you using? A single shell type? Or several shell types?
What guage of gun?
Tashrinbackup Oct 30, 2017 @ 7:38am 
Originally posted by rditto48801:
Have you had any more problems pop up? Or has it resolved itself?

I am guessing you might have changed shell design (which does not affect shells already loaded in clips/magazines, causing it to not load a new shell that was not valid for some reason) or accidentally linked some ammo inputs to the wrong ammo customizer.

Out of curiosity, what type of shell design are you using? A single shell type? Or several shell types?
What guage of gun?

Not sure tbh, the problem has only surfaced with the ship its self none of my other designes. And at that sometimes it would resolve its self, then show up again later.

As for the round it was 500mm heat round with 2-3 HE parts with a shaped charge head, rest gun powder.
rditto48801 Oct 31, 2017 @ 7:12am 
Out of curiosity, does the ship in question tend to quickly run out of ammo when trying to load those big shells?
Tashrinbackup Oct 31, 2017 @ 1:21pm 
Originally posted by rditto48801:
Out of curiosity, does the ship in question tend to quickly run out of ammo when trying to load those big shells?
At the time, no, had planety of ammo to pull from even right at being spawned.

I made another 500mm size 8 clip cannon and the problem did not show its self with any of its..... 10+ clips each cannon of the quad turret. (4 advanced cannons in one turret) so I dunnu what spawns the bug, the same ammo does not seem to be the cause..... part of me wonders if I just happen to find a buggy design? Experence from Robot arena 2 has taught me it can happen from otherwise stable parts.
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Date Posted: Oct 23, 2017 @ 10:48am
Posts: 10