From The Depths
Clonetup Oct 20, 2017 @ 3:01pm
missile warheads
i wanted to know how many warheads you can have on a missile because i have a 10 length gantry missile and i have tons of explosive warheads and i wanted to know if there is a limit to how many warheads you have on a missile before some of them don't work, or is there even a limit?
Last edited by Clonetup; Oct 20, 2017 @ 3:02pm
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xchrisx88 Oct 20, 2017 @ 3:11pm 
damage wise there isnt a limit, range wise I heard that after 5 warheads the AoE doesnt increase anymore, but I think that got changed in the last patch
Clonetup Oct 20, 2017 @ 3:15pm 
ok so the more warheads you have there is still a ton of damage because the last patch? and is there a warhead limit before some dont work or can you have unlimited warheads that constantly rack up damage?
xchrisx88 Oct 20, 2017 @ 4:19pm 
I guess you could have unlimited,
but I dont use "flying drumsticks" that often, I never went with more than 7 warheads
Ossiana Oct 20, 2017 @ 8:31pm 
To my limited knowledge, adding more explosive warheads will increase HE dmg but the explosion radius would be capped at 11m. Also, I THINK the explosion is centered at the middle of the HE warheads so if there are too many warheads the explosion would be placed before the impact point rather than on.
Clonetup Oct 20, 2017 @ 10:18pm 
ok this was very helpful to understand some more of the game about how missiles work thanks guys! :D
Last edited by Clonetup; Oct 20, 2017 @ 10:18pm
An Ning Oct 20, 2017 @ 11:56pm 
Originally posted by xchrisx88:
damage wise there isnt a limit, range wise I heard that after 5 warheads the AoE doesnt increase anymore, but I think that got changed in the last patch


I'll add to this, by way of what I went through firing my long missiles against the Crossbones right after the 2.0 patch (fired 700 6-frag warhead missiles at a Crossbones and it had only 30% damage):

Originally posted by Oberic:
You can only have 500 fragments active at once. Each of your missiles (with 6 frag warheads) is using 250.
So every third missile is cancelling the damage of the first out of every three.
Fragments need to live long enough to do damage.


As to HE, the radius is capped at 11m, and the HE damage decreases greatly with each meter of distance (each warhead being 0.5m further out).

So the BEST missile setups that I currently have atm are 2-3 frag set to 180, 2-4HE, and the rest EMP (because those can do damage while being further back)

If you want some extra damage, add a Thumper Head on top and a Laser Beam Rider Reciever behind the warheads (just be sure to add a One Turn if you are firing vertically, and make it a fast missile to increase the Thumper's damage slightly)
Last edited by An Ning; Oct 21, 2017 @ 12:02am
Doombringer Oct 21, 2017 @ 7:46am 
The maximum number of frag warhead that will work on a missile is 8.
Any extra warheads beyond that won't spawn fragment - watch a frag spam missile in slow time if you want to see for yourself.
(Also note if you have too many frag warhead, the BACK 8 will be the ones to spawn frags.)
Since the nerf to 180degree frags I like to use 90degree ones now.

Too many HE warhead will move the center of the blast away from the point of impact unless you have a proxy fuse... so if you use a lot of HE warhead put a proxy fuse in front or you may actually end up reducing your damage.
Also the damage bonus from multiple HE warheads falls off very quickly. Usually better to make more smaller missiles than 1 missile with 1million warheads.

If you are using HE warheads, your missiles really should be hitting targets below water. Without the underwater damage bonus it's just better to use frags (as long as you don't exceed to frag limit).
Last edited by Doombringer; Oct 21, 2017 @ 7:47am
Clonetup Oct 21, 2017 @ 1:29pm 
i have 1 last question in my missile design i have a variable thruster and a torpedo propeller, would that work? i was wondering because i love the variable thruster but my missiles always end up in the water so iwanted to propell them when they are in the water
xchrisx88 Oct 21, 2017 @ 1:45pm 
Originally posted by Clonetup:
i have 1 last question in my missile design i have a variable thruster and a torpedo propeller, would that work? i was wondering because i love the variable thruster but my missiles always end up in the water so iwanted to propell them when they are in the water

yes that works, the torpedo prop only starts when it hits the water, but idk if the variable thruster
stops underwater or still burns fuel
Clonetup Oct 21, 2017 @ 2:38pm 
ok thanks :D
An Ning Oct 21, 2017 @ 6:20pm 
Wait... 180 degree frags got a nerf?
When?
And why the heck was frag nerfed AGAIN?
Salty Slothy Oct 21, 2017 @ 9:44pm 
Originally posted by An Ning:
Wait... 180 degree frags got a nerf?
When?
And why the heck was frag nerfed AGAIN?
You're using Fragmentation against naval vessels. It's amazing it even works at all
Doombringer Oct 21, 2017 @ 11:10pm 
The frag damage multiplier was changed from [0.5 - 4.0x] to [0.66 to 3.0x]
(0 degrees - 180degrees)
The previous change to frag was an overall buff, it just made silly super penetrator frags not work so well...

A missile with thrusters and props works, but sonar only works underwater and most other guidance only works in the air... so you have to use laser guidance or LUA if you want your missiles to hit the target.
Last edited by Doombringer; Oct 21, 2017 @ 11:12pm
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Date Posted: Oct 20, 2017 @ 3:01pm
Posts: 13