From The Depths
Hombre Oct 20, 2017 @ 9:49am
Spin block bug? [SOLVED]
Im currently working on a new airship, its utilizing a number of spin blocks to rotate sails, but every time i activate combat mode and there is an enemy nearby, they turn wildy by themselves. Im still looking into it, but has anyone seen this kind of behavior? Keep in mind that not ALL of them do this, just the ones with large sails.

EDIT: Looks like the naval AI likes to act as the sailing AI, switching it out for a Aerial one fixed the issue. I think that isn't supposed to happen though.
Last edited by Hombre; Oct 20, 2017 @ 10:07am
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FourGreenFields Oct 20, 2017 @ 10:03am 
Are the spinblocks set to continuous? Only thing I can think of atm.
Maybe ACBs without range limit, but that'd probably rotate all of them.
Last edited by FourGreenFields; Oct 20, 2017 @ 10:04am
Hombre Oct 20, 2017 @ 10:08am 
Originally posted by FourGreenFields:
Are the spinblocks set to continuous? Only thing I can think of atm.
Maybe ACBs without range limit, but that'd probably rotate all of them.
Theyre all rotatable but that isn't the issue, and ACBs have a range set to them so they don't interfere with eachother.
Last edited by Hombre; Oct 20, 2017 @ 10:09am
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Date Posted: Oct 20, 2017 @ 9:49am
Posts: 2