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turbines give you the best bang for your buck for charging batteries and for size, but they have a terrible startup time on larger systems.
if you use pistons, remember that their speed decreaces with load, make sure to set them so that at no load the will not exceed 1800 RPM, or they will explode.
Feel free to ask me anything about steam engines, I'll answer as best I can.
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oh, for effecency overall, your best bet is to burn at low rates. lower burn rates in more m3 of boiler will produce more steam. burn rate of fuel is liniar with that graph, but steam production is not.
What is the most efficient setup for engine power? (AKA steam pistons). Personalty I want to get the highest steam pressure with the lowest burn rate.
turbins are a bit more effecient, and there is a moderate effecency increace with size, but I don't think it's worth it. seems fairly consistant at 300-350 power per 0.2 resource. so 1500-1750 power per resource. definately not the most effecent in the world, but pretty good power density and no refining.
alternatively, you can hook a single piston up to your steam engine, and just make the shaft bigger/heavier to reduce speed <1800. seems really dumb, but it is simpler and close to the setup stated above.
oh, bigger systems get more effecient, very small increments. calculated effecency for my 200k+ power system is about 2030 power per resource. still not the best.
A single large boiler, and a single 4m piston on a single large crank puts out 3000 energy for 1 mat/sec.
Scaling up, no matter what I do, always creates less power per materiel input. It's become vexing.
-Not in combat, not moving= boiler off
-Not in Combat, moving = Burn just enough so my ship ca move at full speed
-In Combat= FULL POWER