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Get your boiler, and hook it into a turbine system. Try different combinations of turbine to boiler to experiment with pressure load.
Then, after that, hook in the piston system.
I've yet to have to use a cap to relieve excess pressure from the pipes; I route my extra pressure off the piston system into the turbine instead by increasing the size. No waste that way.
I have a system putting collectively ~21000 power out through both systems for less than 8 materiel per second that way, and it's not much larger than yours.
Just keep it simple, work with a few parts at a time, and when you know how those few things work, THEN add on and get complicated.
It's far from perfect, but should at least give you an idea on how to get things to fit together.
It sorta uses everything, but you should be able to see how everything hooks together, granted it's a bit cramped in my ship. I think it makes a quarter million power though.
http://steamcommunity.com/id/AdmiralObvious/screenshot/154640637425625376
Also, turbines and pistons don't go together. Pistons are one method of power generation, turbines are smaller, more space efficent ways to generate battery power.
Turbines. Used for battery power.
http://steamcommunity.com/sharedfiles/filedetails/?id=798815102
Used as an engine.
http://steamcommunity.com/sharedfiles/filedetails/?id=798816309
Used for both.
http://steamcommunity.com/sharedfiles/filedetails/?id=798816441
And way cheaper to build than fuel?
Or are these intended to be like power plant engines on megaforts?
Initially, they are cheaper to build than regular engines, especially once you factor in the cost of the refinery, and the engines themselves.
However, the long term running costs tend to be higher since they burn straight resources compared to fuel, which is usually "cheaper" in the long run, assuming you have a decent refinery.
They can be made for mega forts, quite easily with the large scale parts, but they do tend to burn resources quickly if you want them to be constantly running at a high power level supporting level 10 shields, lasers, and railguns. Honestly not too different from fuel engines.
Also, as far as I can tell. Provided you make a "closed system" steam engine, you can avoid most heat based detection methods, but that's usually offset by higher size, and as a result easier detection due to being more visible.