From The Depths
coolqwert Jul 14, 2017 @ 12:56pm
APS Penetration Depth fuse issues
I've tried making an all HE railgun round designed for deep impact and explosion...no deep impact.
The shell is a 4m, 450mm round with Gunpowder casings, an inertial fuse set to 30 degrees, a penetration fuse set for 1 sec time from impact and 7.7m detonation depth and an AP cap. I use it with a railgun speed increase to around 500 m/s. Everytime I fire it though, it explodes on first impact with no penetration except on turrets. The relevent shell stats are 40K something kinetic, 7.7m armor pierce and a 27m explosion radius. Is the shell not deep impacting a problem with the dev build or a glitch with the penetration fuse or a problem with my shell?
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Showing 1-6 of 6 comments
XenoDragon Jul 14, 2017 @ 1:13pm 
Set inertial fuse to 15 since, apprently penetrting armour makes the shell go off course.
Are you sure it doesn't have 7.7 Armor Piercing? Because if it does, you won't penetrate one-ply toilet paper. To do full penetration damage, the Armor Piercing Value (APV) must be 2.11 the armor value of the block. If it is stacked armor, it must be 2.11 whatever the stacked value of the first block is. This makes AP difficult against bigger builds
FourGreenFields Jul 15, 2017 @ 12:20am 
Rule of thumb for my APHE allways was to have at least as much AP as the AC of the material I wanted to pierce. That's be at least 10 in case of metal, not 7.7. And that'd still have trouble with more than ~2m of armour.
Your shell is likely either shattering on impact, or running out of kinetic energy.
Last edited by FourGreenFields; Jul 15, 2017 @ 12:48am
TUBono Jul 15, 2017 @ 4:05am 
Originally posted by coolqwert:
...shell stats are 40K something kinetic, 7.7m armor pierce and a 27m explosion radius.

AP doesn't mean the depth it can penetrate. It's just an indicator for damage calculation. 7.7AP is quite low.

Originally posted by coolqwert:
...it explodes on first impact with no penetration except on turrets.

Wonder how it works on turrets.
Last edited by TUBono; Jul 15, 2017 @ 4:14am
coolqwert Jul 15, 2017 @ 5:33am 
Ok, I thought it meant how many blocks it could just go straight through, that makes sense. How do I calculate the stacked armor value of multiple blocks, and what if there are different types of blocks?
FourGreenFields Jul 15, 2017 @ 5:57am 
Originally posted by coolqwert:
How do I calculate the stacked armor value of multiple blocks
http://fromthedepths.gamepedia.com/Damage
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Date Posted: Jul 14, 2017 @ 12:56pm
Posts: 6