From The Depths
cram cannons suck
come on guys, what is this, aps 500mm rekts a marauder in 1 hit, reloads fairly decently, cram? takes ten years to reload, does no damage(if they even hit). I could punch a hit right through the bulwark with the 500aps. i obliterate a plunderer with my ♥♥♥♥♥♥ 200k resource ship with 4 500mm guns before it can even FIRE.
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Показване на 16-30 от 51 коментара
CRAMs used to be a better option when they where cheaper than the Adv Cannons, now that the Pellet Boxes went up in price, imo, you just get a better / bigger / or just more Adv Cannons for the same Material
look! a troll!

here, build your own 500mm APS cannon and test it. CRAM cannons only are effective if they are massive. Nick should make it so both cannons do roughly the same amount of damage so a 2m CRAM cannon should do something.
Последно редактиран от lovedmoi; 22 ноем. 2016 в 14:01
Advanced Cannon also just look way more realistic if you wanna build realistic ships
Първоначално публикувано от Videogames:
Първоначално публикувано от The Original Bits360:
look! a troll!
Says the guy who has a 1 second reload time, when the max for a half-meter is somewhere around 6 or 7 seconds.
English please
Първоначално публикувано от nigerien black prince:
look! a troll!

here, build your own 500mm APS cannon and test it. CRAM cannons only are effective if they are massive. Nick should make it so both cannons do roughly the same amount of damage so a 2m CRAM cannon should do something.
yes, if they are massive they are super op. dununununununun BLACK MAN!
Последно редактиран от Bits; 22 ноем. 2016 в 14:25
Първоначално публикувано от nigerien black prince:
Nick should make it so both cannons do roughly the same amount of damage so a 2m CRAM cannon should do something.
One of the reasons Nick made them unequal is that he was trying to get away from the universal weapons. The major reason that he got rid of the original cannons is that he wanted more specialized weapon systems, just like how particle cannons split off from lasers. CRAMs are meant to be AoE guns. Really, they are supposed to be artillery. CRAMs have the undisputed best splash damage in the game, and pack quite a punch to a large area.

Advanced Cannons are more versatile than CRAMs, but have a much more centralized damage. Advanced Cannons are meant to be armor piercers and gutters. The Advanced Cannon system also has the possibility to be an Anti-Air system. Whereas CRAMs deal damage to a large area, Advanced Cannons deal localized damages, exerting most, if not all, of the damage directly in front of it. This makes these very effective at breaching armored hulls, and can be customised to deal damage to the inside of the vessel.
Първоначално публикувано от colonelmustardgas3:
Първоначално публикувано от nigerien black prince:
Nick should make it so both cannons do roughly the same amount of damage so a 2m CRAM cannon should do something.
One of the reasons Nick made them unequal is that he was trying to get away from the universal weapons. The major reason that he got rid of the original cannons is that he wanted more specialized weapon systems, just like how particle cannons split off from lasers. CRAMs are meant to be AoE guns. Really, they are supposed to be artillery. CRAMs have the undisputed best splash damage in the game, and pack quite a punch to a large area.

Advanced Cannons are more versatile than CRAMs, but have a much more centralized damage. Advanced Cannons are meant to be armor piercers and gutters. The Advanced Cannon system also has the possibility to be an Anti-Air system. Whereas CRAMs deal damage to a large area, Advanced Cannons deal localized damages, exerting most, if not all, of the damage directly in front of it. This makes these very effective at breaching armored hulls, and can be customised to deal damage to the inside of the vessel.

then the only time to use CRAM would be against wooden armor/1-3m armor... so pretty much useless in higher difficulties. Shields and armor exist to protect the APS ammo. Its not a problem.

Well, I'll jsut make a stupid orbital laser.
Първоначално публикувано от colonelmustardgas3:
One of the reasons Nick made them unequal is that he was trying to get away from the universal weapons. The major reason that he got rid of the original cannons is that he wanted more specialized weapon systems, just like how particle cannons split off from lasers. CRAMs are meant to be AoE guns. Really, they are supposed to be artillery. CRAMs have the undisputed best splash damage in the game, and pack quite a punch to a large area.

Advanced Cannons are more versatile than CRAMs, but have a much more centralized damage. Advanced Cannons are meant to be armor piercers and gutters. The Advanced Cannon system also has the possibility to be an Anti-Air system. Whereas CRAMs deal damage to a large area, Advanced Cannons deal localized damages, exerting most, if not all, of the damage directly in front of it. This makes these very effective at breaching armored hulls, and can be customised to deal damage to the inside of the vessel.


Yes, well, the OP here DOES have a point. If you know how to build a decent 500mm adv gun (which I still don't, really, but I'm working on it), you will have a much greater impact, much faster, at a much longer range (a 2mm CRAM moving 200 m/s will NEVER hit a person at 3km unless they are completely unmoving) and with almost no way to be intercepted by LAMS guns.
If you properly know how to make a CRAM cannon they can be fairly good, although still not as good as a fully maxed out APS cannon. The CRAM guns I used to use on my battlecruiser could easily pack up an armor piercing level of 100+, and the explosion was devastating to the ship it hits due to the fuse setup. But thats only if it hits the enemy, and with a max speed of 200(?) a CRAM shell is not that hard to avoid. Still, CRAM cannons are meant to be artillery weapons from what I can tell. I'm working on a gun that spams 8x 2000mm cram cannons, and it looks very promising so far on firing tests.
Последно редактиран от Bogs; 22 ноем. 2016 в 17:26
2000mm rounds have a "best" reload of 15s, as I recall... and to get that 15s you need to max the number of parts with an insanely-high number of ammo boxes, so you will likely have somewhere around a 17s reload time... I hardly call that "spamming", when I can make a 500mm gun that shoots once every 6 seconds with relative ease.
Първоначално публикувано от The Original Bits360:
Първоначално публикувано от Videogames:
Says the guy who has a 1 second reload time, when the max for a half-meter is somewhere around 6 or 7 seconds.
English please

...

Първоначално публикувано от An Ning:
...2000mm rounds have a "best" reload of 15s,
Първоначално публикувано от Robbie Rotten:
...But thats only if it hits the enemy, and with a max speed of 200(?)
^
You can't have a reload time of one second at that guage and you can't reach a speed above 300 either wise guy.
CRAM is good for salvo. APS is good for sniping and anti-missile (seem it's still no good enough for anti-missile)
Really.. CRAM is good for people that engage in short-range battles, or ships that have 16+ guns, as a CRAM at any long range, or only firing 2-4, will likely result in nothign happening (be it from a miss or a LAMS), whereas a single 500mm Adv gun will do some decent damage.
Последно редактиран от An Ning; 22 ноем. 2016 в 20:49
Artillery like the classic ♥♥♥♥ artillery? Maybe if it actually worked... yo, check the historical ships in the game's database, they all use APS...


Dammit, Nick needs to make a way to make turrets more compact or something.... also armor, making ship hull is a ♥♥♥♥♥, we need a click and drag method to create large chunks of the hull, hm

Oh yeah, 500mm APS artillery can be used, just make the shell go slowly, death rains from above.
Първоначално публикувано от nigerien black prince:
Artillery like the classic ♥♥♥♥ artillery? Maybe if it actually worked... yo, check the historical ships in the game's database, they all use APS...


Dammit, Nick needs to make a way to make turrets more compact or something.... also armor, making ship hull is a ♥♥♥♥♥, we need a click and drag method to create large chunks of the hull, hm

Oh yeah, 500mm APS artillery can be used, just make the shell go slowly, death rains from above.

Pretty much like the classic artillery.

It DOES work if you build it up right, you just have to expect it not to hit the broadside of a barn. When it does hit, it hits like a truck, even if you use a mostly HE round. It will still severely damage metal.

Most of the time APS is simply not useful as "artillery" for a variety of reasons, one of which is simply the fact that the bore caps out at 500mm. At that point, it's usually a better idea to go with CRAM.

I don't really agree with making turrets more compact, as I specialize most of my stuff around really tiny stuff.

However, on the making of the hull, I totally agree.
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Показване на 16-30 от 51 коментара
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Дата на публикуване: 16 ноем. 2016 в 16:28
Публикации: 51