From The Depths
Terran Guard Dec 13, 2016 @ 12:50pm
how do you make a very high rate of fire advanced cannon?
I tried building one and I got a shotgun instead for some reason :P

I have a ton of coolers and multiple autoloaders but it just doesn't seem to work. I've seen people built ones with over a 1000 bullets per second (or was it per minute? either way it was really high)
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Showing 1-6 of 6 comments
Terran Guard Dec 13, 2016 @ 1:15pm 
if I use a single barrel it shoots like I want it to but it runs out of ammo in like a. 8th of a second
xchrisx88 Dec 13, 2016 @ 1:36pm 
if you are in the gun menu, there is a fire rate slider at the bottom left, together with some other sliders, there you can set the fire rate, so your 6 barrels dont shoot all at once anymore.

you should start with a low rate of fire, like 100 and slowly ramp it up, until it cant keep up with the fire rate anymore
Try adjusting the fire rate in the Q menu of the firing piece. The default setting is no limit, so your cannon will try to shoot all of it shots as quickly as possible.

Also, the more autoloaders you have, the more shots you will fire in every burst. However, more autoloaders also translates to a longer reload time, so try to find a good mix of duration of burst and duration of reload.
Last edited by colonelmustardgas3; Dec 13, 2016 @ 2:04pm
Terran Guard Dec 13, 2016 @ 2:05pm 
turns out I enjoy using it in "burst mode" if I pick one barrel, one quick spray of bullets then it reloads for about 2 seconds then goes again. I'll probably end up reducing the firerate on this spray by a little so it doesn't shoot bullets through holes created by previous shots.


wait, what if I added target priotitization? every 2 seconds I take out an important system with a super accurate AP shotgun?
Last edited by Terran Guard; Dec 13, 2016 @ 2:09pm
Not Erik Dec 13, 2016 @ 5:45pm 
First, every rate of fire is mesure by RPM (Rounds Per Minute), that formula is the simpliest ever: 60 / reload time of each shoot = RPM.
What affect it: Autoloaders, coolers and APS size.
Multiple autoloaders will make it faster to reload, coolers will make it cooldown faster and APS size will say how much is your base loading time.
Each barrel have your own cooldown, and each one will reload and shoot by it own. Why that's important? if you have 2 autoloaders and 2 barrels, you will shoot 2 shoots at same time. You will need to config rate of fire or delay between shoots to deal with it (more math!).

Second, Belt Feed Autoloader will fire as fast as your cooldown let it shoot, but will take forever to reload. It's up to you burst damage or constant fire.

There is a lot of ways to do that, but 120-ish RPM are a good and easy value to build a fast firing weapon. Remember that recoil on fast firing weapons are far worse than standard slow fire weapons.
Terran Guard Dec 13, 2016 @ 6:21pm 
I got it to work. thanks everyone!
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Date Posted: Dec 13, 2016 @ 12:50pm
Posts: 6