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you should start with a low rate of fire, like 100 and slowly ramp it up, until it cant keep up with the fire rate anymore
Also, the more autoloaders you have, the more shots you will fire in every burst. However, more autoloaders also translates to a longer reload time, so try to find a good mix of duration of burst and duration of reload.
wait, what if I added target priotitization? every 2 seconds I take out an important system with a super accurate AP shotgun?
What affect it: Autoloaders, coolers and APS size.
Multiple autoloaders will make it faster to reload, coolers will make it cooldown faster and APS size will say how much is your base loading time.
Each barrel have your own cooldown, and each one will reload and shoot by it own. Why that's important? if you have 2 autoloaders and 2 barrels, you will shoot 2 shoots at same time. You will need to config rate of fire or delay between shoots to deal with it (more math!).
Second, Belt Feed Autoloader will fire as fast as your cooldown let it shoot, but will take forever to reload. It's up to you burst damage or constant fire.
There is a lot of ways to do that, but 120-ish RPM are a good and easy value to build a fast firing weapon. Remember that recoil on fast firing weapons are far worse than standard slow fire weapons.