From The Depths
why do people use q switches for lams
with a constant laser you cant do more damage than it takes to destory something so no waste
you dont need to pay for q switches
you dont need to waste the space for q switches either
just why?
(also why do people use 6 way connectors for advanced cannons i always used cooling vents)
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Showing 1-15 of 21 comments
Dyna Feb 22, 2019 @ 3:49pm 
Can test your LAMS out if you link the ship

With a 6 way connector you can attach 4 ammo clips to the autoloader for a fast reload. while only losing 1 input feeder.

believor in Prawn Feb 22, 2019 @ 3:56pm 
Originally posted by Dyna:
Can test your LAMS out if you link the ship

With a 6 way connector you can attach 4 ammo clips to the autoloader for a fast reload. while only losing 1 input feeder.
wdym you can test my lams
its nothing about testing the lams.
xchrisx88 Feb 22, 2019 @ 4:18pm 
Im not too experienced with constant laser LAMs so I cant really comment on that

the 6 way connectors are usually obsolete and only take up space, except when you have a railgun, then you want a few to connect the rail gun chargers to it
believor in Prawn Feb 22, 2019 @ 4:22pm 
Originally posted by xchrisx88:
Im not too experienced with constant laser LAMs so I cant really comment on that

the 6 way connectors are usually obsolete and only take up space, except when you have a railgun, then you want a few to connect the rail gun chargers to it
i thought the chargers could only connect to gauge type things
believor in Prawn Feb 22, 2019 @ 4:23pm 
also i accidentaly built my thing backwards
WHAT DO?
Dyna Feb 22, 2019 @ 4:23pm 
Try building something small with 10k engine power or less that got shields and LAMS.

the 4 Q switch will outperform the other setup greatly. I dont know at which point that a non Q switch system will do better, i simply never built a laser that big yet. And i normally struggle with power needed to run everything.
Last edited by Dyna; Feb 22, 2019 @ 4:24pm
believor in Prawn Feb 22, 2019 @ 4:44pm 
Originally posted by Dyna:
Try building something small with 10k engine power or less that got shields and LAMS.
why?


Originally posted by Dyna:
the 4 Q switch will outperform the other setup greatly. I dont know at which point that a non Q switch system will do better, i simply never built a laser that big yet. And i normally struggle with power needed to run everything.
how do they outperform???
An Ning Feb 23, 2019 @ 2:15am 
If you have a lot of power to spare, the 0-q is great, but at low power, a 0-q-switch LAMS lacks the damage to down a missile before it hits. The benefit of the Q-switches is that it creates a high-power pulse, which is much more useful at lower power (the cost is that they can miss, whereas a 0-q-switch is pretty much always on target)

So while a 0-Q-switch LAMS will do around 13 damage/sec on a small engine -way too low to destroy any missiles, that same system will to around 130 damage/pulse with a Q-switch setup, enabling it to have a chance to down missiles.
Dyna Feb 23, 2019 @ 8:36am 
I still wonder when 0 Q switches becomes viable.

Could it be something like above 2500 parts 3 Q switches 5000 2 Q switches 7500 1 Q.....

Might build one, but then again more factors like amount of LAMS and Laser weapons kick in since they will affect the damage output.

Guess the answer is test and tweak and repeat. And keep an eye on the multipurpose laser while it counters and fires to ensure it is not dropping in damage as it fires.



Last edited by Dyna; Feb 23, 2019 @ 8:58am
believor in Prawn Feb 23, 2019 @ 9:59am 
Originally posted by An Ning:
If you have a lot of power to spare, the 0-q is great, but at low power, a 0-q-switch LAMS lacks the damage to down a missile before it hits. The benefit of the Q-switches is that it creates a high-power pulse, which is much more useful at lower power (the cost is that they can miss, whereas a 0-q-switch is pretty much always on target)

So while a 0-Q-switch LAMS will do around 13 damage/sec on a small engine -way too low to destroy any missiles, that same system will to around 130 damage/pulse with a Q-switch setup, enabling it to have a chance to down missiles.
something seems off because i have been taught that it stays at the same dps
Underscorecow Feb 23, 2019 @ 2:30pm 
Originally posted by believer in prawn:
Originally posted by An Ning:
If you have a lot of power to spare, the 0-q is great, but at low power, a 0-q-switch LAMS lacks the damage to down a missile before it hits. The benefit of the Q-switches is that it creates a high-power pulse, which is much more useful at lower power (the cost is that they can miss, whereas a 0-q-switch is pretty much always on target)

So while a 0-Q-switch LAMS will do around 13 damage/sec on a small engine -way too low to destroy any missiles, that same system will to around 130 damage/pulse with a Q-switch setup, enabling it to have a chance to down missiles.
something seems off because i have been taught that it stays at the same dps

I think there used to be a dps increase for lams without q switches... and their might still be one, I only really use q switches for offensive lasers since that leads to higher penetration per shot and less laser sensor procs which makes smoke less effective.
Last edited by Underscorecow; Feb 23, 2019 @ 2:32pm
The Prophet Feb 25, 2019 @ 10:52pm 
I use q switches on defensive lasers so my battery doesnt go from 100 - 0 real quick. Powerful with short burst, i actually use a couple per system.
RandomNOOBY Feb 26, 2019 @ 12:34am 
the best systems have both and target options
believor in Prawn Feb 26, 2019 @ 4:47am 
Originally posted by RandomNOOBY:
the best systems have both and target options
you cant have both
76561199208794752 Dec 28, 2023 @ 9:04pm 
Hey Prawn,
was wondering the same thing and did some testing. I know im 5 years late.

with 0Q you get a 0.25 penalty to dmg/energy (making it 75%) whereas 1-4Q have 100%. you are right as 0Q doesn't waste any power however has the debuff of 25%. and only has the perk of extra 20 ap which is unimportant in lams. that is why Q's are used.

Then why is 4Q used not 1-3? cuz efficiency and accuracy. efficient because extra energy is not overkilling targets and by extension more targets can be hit. Rate of fire for q1-4 respectively is 1, 2, 4, 8 per second so if you are getting overwhelmed then 1, 2, or 4 are not enough to keep up with demand. accuracy is that 0Q never miss as they shoot 40 times/s. by the same logic the highest rate of fire q switch is the 4Q so it is as close to 0Q without getting the debuff.

Hope you are still playing the game.

Good luck.
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Date Posted: Feb 22, 2019 @ 3:42pm
Posts: 21