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Add an inertial fuse to trigger on shields, if you haven't allready.
And I tink beyond that HEAT isn't that great at dealing damage. Main advantage is that you need spaced armour to counter it. Shields don't work, LAMS only if they take the shell out far from the craft, and thick armour can be beat quite easily too. Also, HEAT starts "working" (aka generating enough fragments to take out 1-2 internal blocks) at relatively low calibres (like, roughly 10-15cm).
Damage is small against strong things with 1-2m internal armor, but the rest except HE won't even do that against shields. HE damages outer armor/wipes surface so different behavior.
Secondary charge helps against things with internal ERA. Enemy has a huge wall of armor/ERA/armor, you shoot it and kill a single ERA block. Decent chance by the time next shot lands exactly there it'll be repaired. With tandem first charge kills ERA, second spawns frags in its place.
ERA is decent but isn't that big an improvement over just having an internal metal wall, didn't want to encourage spamming it too much as it inflates block/vert count a lot.
Primary+HE/secondary+HE spawns more frags(with lower penetration) than primary+3xHE IIRC, might be at 4 bodies though. Overall dual is slightly better in huge shells, single otherwise.
When in doubt increase caliber instead of length so single is usually a better choice unless you specifically want the ERA bypass.