From The Depths
Rattler Aug 13, 2018 @ 10:53am
Sub Torpedo Defense
I got around to make my first submarine (that works), but im having trouble with enemie torpedos, as they disable my sub extremly fast.
ive tried missile interceptors, but i dont think they work underwater? And i know that lasers are basicly useless underwater and would take too mutch energie (for this craft) to use.

Any ideas how to defend it from Tropedos?
< >
Showing 1-6 of 6 comments
FourGreenFields Aug 13, 2018 @ 11:03am 
CIWS, LAMS, and torpedo-interceptors all work, and you can also use sonar buoys (if the sub isn't too big).


CIWS will either be limited to short range, or you'll have to use that super-something base. Large-calibre with flak-warheads is probably best.

LAMS does have reduced damage, but if you limit it to, let's say, 50m range it's a good "failsafe" to get the few torps that interceptors and CIWS don't get.

Torp-interceptors are generally good at taking out lone torps, but are overwhelmed very easily. Good to reduce the load on other systems. Simplest is interceptor head, ballast tank, fuel tank, prop, fin. Either fin or prop twice. Alternatively place a buoy or target-prediction instead of the 2. fin/prop. Or lengthen it a bit. Need a passive sonar for them to work, for obvious reasons, but that you need for all 3 options.
Last edited by FourGreenFields; Aug 13, 2018 @ 11:03am
Rattler Aug 13, 2018 @ 11:39am 
i just forgot the fuel tank -_-
An Ning Aug 13, 2018 @ 7:42pm 
Actually, if you keep your ship at range and launch about 10 of them, torpedo interceptors work very well.

Black Current, for instance, is able to prevent every torp out of a 16 torpedo attack from touching it.
Rattler Aug 14, 2018 @ 12:51am 
I've thought about making them less anti Missile missiles, and more active Armor.
Like the russians have.
Meaning a torpedo is shot out if torpedos are incoming, and explodes close to the own craft with frag warheads. Thisway you could probably take out multiple enemie torpedos with less counter Torpedos.
FourGreenFields Aug 14, 2018 @ 1:30am 
Originally posted by An Ning:
Actually, if you keep your ship at range and launch about 10 of them, torpedo interceptors work very well.

Black Current, for instance, is able to prevent every torp out of a 16 torpedo attack from touching it.
16 torps really aren't a lot. There's no reason not to send >50 torps, except if you're using them as secondary weapon. And at that point, the interceptors really won't take them all out, and be it just because they all attack the same torp.

Originally posted by Rattler1:
I've thought about making them less anti Missile missiles, and more active Armor.
Like the russians have.
Meaning a torpedo is shot out if torpedos are incoming, and explodes close to the own craft with frag warheads. Thisway you could probably take out multiple enemie torpedos with less counter Torpedos.
Definitely not with frags. The chance to hit anything with those frags would be low as hell.
Maybe it'd be possible to send out 1m "missiles" with an interceptor-head and a ballast-tank (or buoy, or 2m and ballast + buoy) though.
death rage Aug 18, 2018 @ 4:22pm 
torpedos follow sonar buoys. fire missile interceptors that have sonar bouys on them and in the general "cone of vision" for said torpedos and they would follow the interceptor missile instead of their original target
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Aug 13, 2018 @ 10:53am
Posts: 6