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There's also a small bug where steam props in reverse actually GIVE engine power instead of take from it, so that's why you're going backwards faster.
Liking it so far, and main wishlist item would be a way to split drive shafts so one engine can drive 2 propellors (or more). Think that's on the to-do list for the overhaul though.
Edit: as for the reduction gear it says it can connect to either propellor or engine shaft, I think you can stack them.
Second Edit: figured out the problem. Have to add another 1m propellor shaft on the other side. I *really* Like these steam propellors, I am in the process of converting my battleship to steam power to take advantage of them. Went from like 30 huge propellors and a max speed of around 22 km/s to 4 steam propellors and a max speed of 35 km/s. Quite the upgrade I would say o.o
I do hope they add a way to split the steam engines so you can have one engine power more than one propellor though.
so far i figured out that
-reduction gears can be stacked to improve response time in trade for less power
-you ALWAYS need at least 1 engine/proppeller shaft between components
this means to you guys who are having trouble to get certain components working (like 2m shafts that can go trough walls) try adding a shaft on both ends and see what happens.
i already fixed my proppeller not working by putting a 2m into the wall and then adding a 1m on the outside, then putting the proppeller on the 1m.
i am running the isseu that my turret bases are on the bottom of the ship (maximise firepower!)
so i am having trouble getting the shafts to the rear of my ship, now you may ask why don't i put the boilers on the rear on the ship? i really want the boilers in the middle. so i can afford less armor on the tip and rear of my ship.
but turns out that in combat that one ship will burn 15 resource per second.
luckily the 2 small boilers i put in to decrease the time it takes to get to a reasonable speed only take 0.4 but that is still a painfull amount of resource going to waste.
edit: well i got it down to about 14-15 total for a fast 50 rpm instead of around 17-18 so that is a slight improvement.
You can also set an acb to turn off the boilers entirely when less than 10% of the power is being used so you are not burning resources even when the ship is not moving.
I do wish you could use fuel though, since that is a whole nother step to add for efficiency. You can get a lot of fuel out of 1 resource...
furthermore, i doesn't seem to be worth it to use small steam engines on for example DDs.
i am having trouble matching speeds with a fuel powered one and i'd rather not burn more than 4-5 resource/second.
And I don't need a wall of 20 huge propellors to do it either
Fantastic update imo.
Your shaft is a stored energy system. Set your boiler burn rate off shaft speed. Think of it like a battery. the shaft stores rotational energy for you to use, higher speeds/more mass increace your stored energy. This battery leaks though, the higher it's charged the more it leaks power away. you should always have your shaft spinning if you will need power at all, but you don't need to keep it at max speed. Slow it down a bunch when there's not a need for max power.