From The Depths
Robbaz Oct 22, 2018 @ 12:16pm
Radar/Sonar Buoys not launcing.
After one of the latest patches my Radar/Sonar Buouys refuse to launch on my ships, got the Holders and Weapons Controller conntected to Mainframe.

Weapons Controller also says "0 of these weapons can aim at the enemy". Other missile launchers dont got the same problem.

Can manually launch them.
Last edited by Robbaz; Oct 22, 2018 @ 12:17pm
< >
Showing 1-8 of 8 comments
AI controlled missiles will only ever fire if theres an enemy in range. what i assume you want is for them to automatically fire periodically, in which case you want an acb instead.
Rampant Rabbit Oct 22, 2018 @ 5:04pm 
Mmm.. Pizza! Hungry now..

But I digress

ACBs are your friend set to fire missles when enemy < say, 3000m. Stick the ACB next to the missile controller and get rid of the LWC.. And make sure the ACB effect range is 1 or 2, otherwise it'll happily fire any weapons it can find.

(For more complex control, the ACB's kinda dumb so will spam the bouys as soon as they're reloaded. Tweaking the fire delay on the missile controller can lead to less waste.)

I find the same works better with anti-missile missiles because an ACB set to fire when the missile detectors trigger seems to work more reliably than AI/LWC.
Rattler Oct 23, 2018 @ 4:10am 
1st acb: Trigger every x Seconds
2nd acb: if enemy in range <y ; weapon systems , fire

They should be next to each other.
Last edited by Rattler; Oct 23, 2018 @ 4:10am
Hedgehogger6 Nov 9, 2018 @ 6:39pm 
I have a similar problem but I actually solved your problem if it has to do with your missles having a hatch. The failsafe will actually prevent your AI from firing at all if you have a hatch, so remove it or the hatch and the AI should work. As for my problem, I've been trying to build missile-based bouys, but they won't launch at all if the radar buoy is on it.
Draba Nov 10, 2018 @ 2:08am 
3 possible problems I can think of:
- local weapon controller will try to aim missiles at the enemy, using ejection speed for things without thrusters/full thrust speed estimate otherwise. If it can't hit it won't fire just like if it was a cannon, this is why ACB trigger is good here.
- hatch+failsafe, missed that one will fix it
- count of missiles in the air = buoy holders(you have them, just for reference)
Last edited by Draba; Nov 10, 2018 @ 2:09am
Hedgehogger6 Nov 10, 2018 @ 1:33pm 
I think I was misunderstood. In short, my problem is that if I have a radar buoy on my missiles at all, they will refuse to fire. I've tried moving them around in the missile, changing up missile builds (size of missle, length, variations of build method), but they won't fire. Not for me or my AI.
Jack_frog_face Nov 9, 2022 @ 10:17am 
I'm having the exact same problem. I've tried ACBs. I've made sure they're activating, firing every weapon system on the ship and the buoy still won't leave the gantry. I've tried combining the ACB with a LW controller, the LW on it's own, giving the missile a seeker head, setting the accuracy requirement of the LW to 180%, I've got the buoy holders, I've got the processing, no hatches or other obstructions, the missile is above water with a thruster and fuel, I've manually activated the ACB just to make sure. I'm running out of stupid ideas to try
Mr_SmiLe Nov 9, 2022 @ 11:39pm 
Are buoy holders connected to AI? There are two types of buoy holders - radar and sonar, are you sure you've got the right one?
Last edited by Mr_SmiLe; Nov 9, 2022 @ 11:41pm
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Oct 22, 2018 @ 12:16pm
Posts: 8