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Might have something with the way I setup the gun and/or AI.
Probably not that good.
I got a 90 camera directly on top of the turret and I believe a laser range finder on the mast. I also have various other 90 cameras, pointing towards the sky as well starboard and port sides. I don't remember what the settings are for the various detection equipment and for the aiming and target priorization card.
Huh. Is there a in-depth guide on this?
https://www.youtube.com/watch?v=FBMDX7Z4Pp8
I changed a few things (mostly clicked "Auto Adjust") and the shaking FEELS less severe. I'm starting to think it may have to do with the turret or design of the ship itself.
Your target might also he slipping into gaps that the cameras can't see. You might want to try adding a few gimbal trackers. Those actually keep tabs on where the detected target currently is, and they have their own turrets too.
Normal cameras are good for the initial detection however.
Yes, I'm using a laser range finder located on top of the mast and I believe I got a sonar under the waterline.
Does it still happen if your ship is still?
Adding a camera tracker or two would probably put to rest most worries about detection. That and a radar if you want to be very sure for testing purposes.
My turret and the sides of my ships already has camera with a field of vision of 90 degrees attached.
Tried it and it seems to have reduce the shaking alot.