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CRAM out to 500 meters, advanced out to 1000, lasers to 1500 and missiles out to 7.5Km
That isnt the limit of their range of course, that is merely the range at which a sane build will have enough accuracy to actually hit anything consistently enough to be effective.
More importantly, LWCs do not target craft beyond 5km, so missiles are more-or-less capped at 5km too.
CRAMs don't explode as violently, and cost less ammo to fire btw. The bombchute is now (will be in a couple of patches?) overhauled, and probably actually usefull.
But yea, I prefer proper cannons for pretty much any purpose too. Way more versatile.
I have not yet tested it, but that was supposed to get fixed (finally!). So not an issue anymore.
Forum post still says dev-test though, but 2.14 and 2.15 patchnotes say for all branches again.
http://www.fromthedepthsgame.com/forum/showthread.php?tid=32997