From The Depths
EQ Mar 24, 2018 @ 3:43am
aircraft carrier
Hi so im planning on making an aircraft carrier, not really for planes i might say but for helicopters i dont think planes can land and takeoff on this game without piling in to something.

is there a way so ai helos would start on the carrier, take off from the carrier and then assault a target then land back on to rearm and refuel?
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Showing 1-6 of 6 comments
FourGreenFields Mar 24, 2018 @ 4:05am 
Certainly possible. Probably even with ACBs - but that'd require a good bit of volume on the helis, even when waiting for the ACB overhaul.

It's not really needed to land to rearm or refuel though. Just need to stay within resource-exchange radius of the mothership.
An Ning Mar 24, 2018 @ 6:23am 
Nothing lands and takes off in this game due to the lack of friction.
You can dock with something using a tractor beam -planes and helicopters do... just note you need to find a way to stagger the launch to avoid collisions

You can activate and reactivate the beam based on fuel/ammunition loads, that will automatically return you to the ship -but you will be pulled in slowly and evenly, making for an easy and inviting target.

The best options are to make small aircraft that are basically throwaways -you keep making them and launching them throughout the fight, or launch something that shouldn't need to dock again during the fight (you just carry them outside of combat to prevent them from needing to use fuel)
Obetater Mar 24, 2018 @ 6:46am 
Takeoff from aircraft? easy but there is no way down unless you have tractor beam by easy i mean you can just make Vertical Takeoff aircraft and that may take 5 ACBs block thought i do this to some of my aircraft for takeoff from Ship Destoryer.

P.S it easy to shoot down went it taking off so you yeah and most of my vertical takeoff is a fighter... Air to air only
Last edited by Obetater; Mar 24, 2018 @ 6:50am
i tried something like this before and all i did was stack aircraft vertically above the carrier (which looked ridiculous). the moment an enemy was detected theyd release and rocket forward at whatever ridiculous speed, avoiding collision (they were optimized for speed). they just naturally had a short operating range and either ran out of fuel or the enemy died. if they managed to survive theyd be pulled back slowly (forgot what its called). it was fun to watch but not so practical.
Tayto Gaming Sep 13, 2021 @ 4:32am 
so if anyone here is still active on this game how do i make a carrier?
M.a.r.t.i.n. Sep 13, 2021 @ 8:09am 
You need:
1- a subveichle spawner and a docking station for each fighter/helicopter/thingie you want to have.
2- Put the Carrier and all the planes/helis/thingies in the same fleet, set the carrier as flagship
3- press Q on each docking station and subveicle spawner and select one of the planes/helis/thingies
4- Add 2 ACBs to undock/dock the planes when you choose to.
5- Optional but reccomended, name all the docking stations with different numbers, then add 2 ACB for EACH docking stations, each activating only ONE of the docking stations, with different activation delays so the launch of your planes/helis/thingies will be staggered and wont cause a messy explosion.

I hope my messy explanation helps, I can make a tiny carrier to show how this all works later if you need to or there is demand.
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Date Posted: Mar 24, 2018 @ 3:43am
Posts: 6