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Is when build a multi gun turret is make each barrel its own gun? As in Build a "turret" add one gun piece to it but no ammo. So doesnt shoot. Have it aim at targets like normal. Then build a sperate turret inside.
Hmm how to say better.... basicially turret armor you see is one turret and all does is move for optical use. Then build a tower inside with a T on top. Build it inside aromered section. Then for each barrel you wanted make it its own turret and gun system?
So fake turret for looks that turns...
And internal but seprate gun turrets to shoot.
So if want 4 barrels. place one horizonal movement turret for armor ad gun piece so will "aim" but no ammo so no wierd shoots. Then inside hidden would be 4 more turrets with own fireing piece. Then place some ACB blocks to fire each in series?
I have zero idea how would work out or if possible. But just off top of my head one thing i thought of. Small turrets would be impossible i think. But for large or huge ones MIGHT work. As have 1 ACB per "gun" and then one to control all the blocks? Might need LUA? i havent touched much into ACB so dont know their limits.
But ya this idea would be a pain in.... to do but only way i personnal could think of. Hopefully some one be better idea comes soon hehehe
Your idea however sounds creative, and i havent seen that solution over all the forum posts and discussions i have been through :3. But it also sounds like it would make turrets either huge, or complex, and thus not really fiable for smaller or compacter turrets where space is in short supply
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I was thinking ACB too, especially because in the devtest, they added many improvenements to them, so im not sure if they have a solution. I am gonna try after work! But still... This isnt a complicated problem that affects a handful of people, and this isnt a recent problem... Yet i dont see a ton of discussion on it! I feel like there is a solution to it, but that im just being a dummy, and looking straight over it >~<
Do developers talk on the steam forum? Can i ask one of the devs or moderators if there is such an solution coming with future updates? :3
1. Ya i have seen him speak. i was gone for over year and came back i think 2 weeks ago now. BUT in past i was able talk to dev by emails. He helped me with my game alot. This gonna sound clisha "misspelled lol" but best spot be on official forums. I dont have link but should be pinned.
Ok what i ment for turret is only ONE false turret. Think of "Turret" as two pieces.
1. Piece is the outter body of turret. "when you look at turret what you would see but not includeing the barrels.
2. The turret is 2 pieces. One is the guns and their parts. And one is the outter shell.
heres a bad step by step...
1. Decide were want turret lol
2. Place a turret block. on that just some thing so the AI sees it as a gun or whatever and Turns it to face enemys.
3. from that build a few blocks to make a horiszontal beam HALF the size want finial turret to be. Then make outter armor for turret.
NOW :-)
Build the guns :-)
1. 2 turrets or "4 turrets if want them wide"
2. if want 2x2 then place a building block "nonweapon" next to each gun turret. and build up a few block till get to hight want next 2 turrets if doing 2x2
3. now build each gun as if was own turret. With a ACB for each of course. Now need a LUA block probably.. In LUA would need it to fire in turn each gun barrel. By sending command to turret So might be able to skip ACB for each gun.
So basicially your have a tree with 4 seperate guns "turrets" inside of a rotating box.
Will clip if dont limite rotation of the guns and armor sections. And probably not best way by far. Only other way i can think of is to make the guns side by side same way and have them not aim up or down and armor whole thing like a bunker. By leave in a row or two of blocks out.
thats only way presonnaly i can come up with. 2nd way doesnt use a turret block for the armor so as long as guns only swing side to side and not up and down. They wouldnt clip.
Looking back the steps i wrote backwards. Build guns FIRST then build armor to fit. Lot easier fit armor to guns then guns to armor.
Also one way to lower size of visual turret is build most of the guns actual parts inside of the ship. leave a gap around the turret pieces in the deck. "will be hidden by aromor section" But would still need ship with the room to fit. This would work at all for miniguns and small turrets. More for main naval guns. Like on destroyer maybe cruiser and up. "real world sizes i mean".
Also if build this way then find better... only need delete the turret block and deck clean again :-)
If not then my way only one i can think of and i admit it sucks hehe
Also as for emailing the developer... I think they are far too busy nowadays to ponder about my minor problem, especially because the community is so large! Im sure there is a solution somewhere withou having to ask for it to be officially implemented!
put an acb on each firing piece, with input: activate every 3 seconds
affected: weapon systems - fire weapons
affect range: 2
then an acb behind it, with settings:
input: activate when altitude less than 2600 (or just anything to turn it on)
affected: acbs - turn acb on
affect range: 3
affect delay: 1
have all the acbs off, then turn on the acb behind the first firing piece acb, and itl fire in sync forever, 1 second between shots.
so you want the input on the firing piece acb "activate every 3 seconds" the seconds has to be long enough for all the barrels to fire.
for the other acbs, the "affect delay" is how long between each cannon shooting.
but then you can use something like "if enemy less than input" on an acb to turn the first acb on, then turn all the acbs off when your done. but if you turn it off the on again, it will get out of sync. (i think the input time doesnt reset back to 0 when it turns off)
idk if theres a way to reset that or not without just replacing th acbs, but ya.
also, i guess the acb wont shoot a cannon if it has a firing delay on it, would have been allot easier if it did tbh.
Thank you so much! ^~^ will keep you guys informed if any other methods pop up in my search!