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Sonar buoys only work on small designs. Large ships would need to spam them by the hundreds to decoy more than one or two torps.
To use them, a 1-block missile with a sonar buoy and a ballast tank is probably the best. Possibly buoy + regulator, or 2m sonar + ballast + regulator. Alternatively, attach the buoy to an interceptor. Keep in mind that you need a sonar buoy holder for each active sonar buoy - but it does not need connection to an AI to decoy torps.
Last thing about them: They have no bonus for stacking them. One missile with 2 buoys is as good as 2 with one buoy.
For torpedo interceptors, either wait for the next patch (-> ACB overhaul, will allow you to set "if hostile torpedo closer than..."), or place them on a CIWS-turret (CIWS-controllers will control any weapon) - and connect the CIWS-controlled to an AI without passive radar and without munition warners. CIWS-controllers only take their own AI's detections, so connecting it to an AI with a passive sonar but without passive radar and munition warners will limit it to torpedos.
Or you could just use "proper" CIWS, which'd also work, if it can shoot at the torps.
And afaIk all interceptors track the same target - so while you can put more in the water than the enemy has torps, they'll still start to suffer when more torps approach. Try to add LAMS or CIWS to deal with the torps that do get through.
dont forget the AI generally only aims for ammo racks or your AI core soo use this to your advantage
's a bit drastic innit?
All is fair in love and war. Use warp and be torpedoed no more.