From The Depths
CIWS style autocannon turret?
I saw someone set up an autocannon on their ship before that made it look like a CIWS turret. I dont remember which workshop ship it was but does anyone know how to build that? Idk which parts to use. Its just for looks really, and maybe for some AA use.
Last edited by HentaiHamster; Apr 11, 2018 @ 4:05pm
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Shasta Apr 11, 2018 @ 4:11pm 
Im not sure what you mean by looking like a CIWS, as CIWS' can look like anything.

What you can do is put an autocannon on a 2 axis turret then put an anti missle cannon controler(in the submenue of weapon controler/ai or whatever its called) and that will target missles.

What i think works a little better is to put simple lazers on 2 axis turrets with a AMCC with a range set to 700m, so by the time the lazers charge up the missles will be in range, and will get shot down.
HentaiHamster Apr 11, 2018 @ 4:21pm 
Originally posted by xloHolx:
Im not sure what you mean by looking like a CIWS, as CIWS' can look like anything.

What you can do is put an autocannon on a 2 axis turret then put an anti missle cannon controler(in the submenue of weapon controler/ai or whatever its called) and that will target missles.

What i think works a little better is to put simple lazers on 2 axis turrets with a AMCC with a range set to 700m, so by the time the lazers charge up the missles will be in range, and will get shot down.

Like. the CIWS turret with the white drum looking thing on top. Sorry for not clarifying.
HentaiHamster Apr 11, 2018 @ 5:25pm 
For reference....I found the ship I was talking about. If anyone else wants to chekc out what I was talking about here is the link https://steamcommunity.com/sharedfiles/filedetails/?id=951771519
Salami Tsunami Apr 14, 2018 @ 3:28pm 
Originally posted by rotgtie:
He's taking about C-RAMs.[en.wikipedia.org]

The basic idea is that you store all of the ammo above the barrel of the gun rather than below it. If you can't spare hull space below deck, you can do this to fit a CIWS gun anywhere on your deck where there is enough room for it to swivel around. Of course, this exposes the ammo quite severely, so expect it to get popped real easy in battle. On the other hand, since the explodey parts are above the deck, it shouldn't endanger any other ship components even when it blows.

There are two ways I can think of to set up this kind of turret in FtD. One simply uses the two-axis turret, and that's it. Just build an APS like you normally would, just upside-down. However, if you have a little more room to work with, I would recommend that you instead stack an elevation turret or a sideways azimuth turret on a normal azimuth turret, and mount the gun on the second turret. Two-axis turrets tend to get stuck on the hull very easily, but multiple subobjects can clip through each other fairly easily so you can get a wider and more reliable range of motion from using two turrets on each other.

The other advantage to stacking turrets - well, maybe not quite a tactical advantage per se - is that you can get it to look more like an actual C-RAM, which uses an azimuth-only turret in real life to hold up a pair of supports which hold the swivel mount for the gun and its magazine. If you really want to get the look right, you'll be able to get it looking more like the real thing both in form and function if you build it that way.

That said, I'm not sure how much mileage you will get in FtD from a gun that tries to do counter-munition work via kinetic hard-kills. I know flak warheads are meant for this job, and HE works in a much smaller area while being better at having the dual-purpose of also being able to damage enemies effectively. FourGreenFields would have a better idea as to the effectiveness of kinetic hardkills against missiles or other munitions, but I'm willing to bet the answer is basically "not very."

You could try putting a LAMS on a two-turret setup and build a cosmetic bulb around it. You'd get the effect with a 4Q system, if you're willing to pretend that your C-RAM shoots green tracers at lightspeed velocity, I suppose.

I actually have been playing around with CIWS systems lately, and I've found that kinetic rounds work surprisingly well for killing missiles. 36mm seems to be the sweet spot, as a high velocity sabot can kill a missile in one shot. The optimal engagement envelope is very narrow though, about 150 meters of effective range.
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Date Posted: Apr 11, 2018 @ 4:05pm
Posts: 4