From The Depths
UUolf Feb 21, 2018 @ 10:22am
Help With Long Range Pin Point Tracking?
I've fallen for long range particle cannons as of late - however if i'm not manning the gun it almost never hits the target - always just an inch or two off.

Do I need to get a lua script to make it manully aim higher or?

I had one of every tracker on a fortress (most stable platform) and a maxed out 100 tube particle cannon - the particle laser fires straight but is always just a bit off - really need it to be able to kill those flying squirrels.

Any suggestions on long range weapons would be lovely - I used to use missles back when crystal was it's own resource but it seems they've been nerfed to death.

Thanks!

PS is there any way to target the mainframe only of the target? A maxed out Particle cannon with pierceing gives no chance to even a Bulwark...
Last edited by UUolf; Feb 21, 2018 @ 10:23am
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Showing 1-6 of 6 comments
jaxxia Feb 21, 2018 @ 10:42am 
1 word lazer but maybe you need more detection like rangefinder biger bether
Takamiki Feb 21, 2018 @ 10:54pm 
you need to use the detection stuff that have the best range finding and bearing calculation which normally are coincidence rangefinders and best one at 9m, but it has a limited cone of detection so have it on a turret with a less accurate detection system to give it a general target (i normally use 260 radar). then you need something with a high rate of (ping?) to have to constantly check the enemy trackers normally do this.
you could also mess with the detection settings for the mainframe (but idk how to help with that since i don't quite get how it works)
also best to have a extra set of detection for redundancy incase the primary and first detection system is damaged/destroyed. also keep note nothing is perfectly accurate (mroe so when you add in weapon inaccuracy) even if you change the world setting to enable automatic detection
UUolf Feb 22, 2018 @ 9:14am 
hmmmmmm intresting. Thank you all for you imput! I have much to try.
Targa Feb 22, 2018 @ 2:37pm 
Inaccuracy is on purpose. Otherwise battles would be over right after they start, and it wouldn't be any fun. Also, detection (range and bearing) is never absolutely perfect unless you disable it in the game settings.

As far as only targeting the AI mainframe, put a target prioritization card on your mainframe (you can add a separate mainframe for your particel cannon if you want, then use wireless channel 2). On the target prioritization card, click the "set all to zero" button, then put the "value per crew/player" slider to maximum (includes AI).
FourGreenFields Feb 23, 2018 @ 12:45am 
Originally posted by Targa:
As far as only targeting the AI mainframe, put a target prioritization card on your mainframe (you can add a separate mainframe for your particel cannon if you want, then use wireless channel 2). On the target prioritization card, click the "set all to zero" button, then put the "value per crew/player" slider to maximum (includes AI).
That'd have it target the craft with the most mainframes, it would not make it aim at mainframes.
jaxxia Feb 23, 2018 @ 10:37am 
the aiming is bug rigth now my ship are supose to aim for waepon and they aim to ai anyway
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Date Posted: Feb 21, 2018 @ 10:22am
Posts: 6