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Elevation turret, if fire arc is low.
Edit : Found something wrong with arc. I'll do some experiment later.
I tried replacing the entire barrel with motor driven barrels and it didn't increase the velocity.
About velocity, I was wrong. barrel doesn't 'that' matter, unless using bombchute.
Velocity starts 60 m/s at 200 mm, ends 100 m/s at 2000 mm.
This velocity can be increased by adding more barrel, up to double. Elevation, motor, heavy, all OK. So maximum velocity is 200 m/s at 2000 mm with adequate barrel setting.
Not only using elevation barrel, but also adding motor driven barrel also increase elevation arc. Your 'effective range' would be maximum at 45 or little lower. (Due to air resistance)
Right, CRAM's are not as strong as APS. But it has its own merit.
CRAM doesn't require ammo resource, which means you can design your ship without any 'Ammo Parts Box' (not CRAM's one), and any ammo processor, if you're to use laser as secondary weapon and defense.
CRAM itself is not explosive, making ship much more stable. Also, 200 m/s and 45 arc make CRAM barrage to fight against slow target beyond 1 km, not that short.
Just place a lot, shot simultaneously, LAMS and shield can't block 2000 mm barrage with fuse. They can destroy any ship. If it hits.
https://steamcommunity.com/sharedfiles/filedetails/?id=1734016974
Also, you want more than 45° for max range. A little more due to rolling/pitching (though that'll only be a few degrees, so let's say 50°), and then you need more if you shoot something above you (airships and land buildings might still be hittable even with fridges).
If you're going to make 'CRAM only' ship, you're right. It needs higher arc.
Shooting at low or high doesn't increase the max range. High-arc is for special case. It takes really long time, almost impossible to hit.
Yeah, but you can get much better results from a direct feed APS. 4 meter long derp shells at the maximum 500mm will get comparable reload times to a CRAM, if you have all 4 input feeders on the firing piece. Not to mention that you can stack in multiple iterations of your direct feed APS gun, since it's much more compact than a 2000mm CRAM. You can easily fit 5 of them onto a single flat turret on any good sized vessel.
Furthermore, APS shells allow you options that CRAM cannons just don't. Like muzzle velocity greater than 200m/s. Or better payloads. Against unshielded targets, HESH is more effective, pound for pound, than HE. And against shielded targets, any combination of inertial fuzes with HEAT/frag will have the shields down after a few hits.