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https://steamcommunity.com/sharedfiles/filedetails/?id=1789828721
You need 2 AP, but more doesn't help. Munitions of all kinds have an AC of 1, and you need twice the target's AC as AP to deal full damage.
Usually one frequency doubler will be enough, but perhaps not on ridiculously overiszed lasers.
3x3x4 is a pretty tiny LAMS, too.
- 5 storage cavities
- 5 basic cavities completely surrounded by pumps (40 total pump volume)
- 1 frequency doubler
- ~1-5 LAMS nodes limited to 2-400m, depends on the shape of your craft
- 4Q
This can store 16400 damage and does 410 base damage per hit(1 hit most common APS shells, 2 for M missiles).
Can kill ~20 fragile medium missiles or ~3-4 CRAM shells with 20.5 sec recharge.
Things to keep in mind:
- Most early faction missiles are medium size with no body components, so they have ~5-600 HP and ~25 sec reload time
- Big CRAMs have 3770 HP, ~15-20 sec reloads
- That means you want big enough storage to store ~20 seconds worth of energy recharge(storage is much cheaper than pumps+power)
- Setups with clean shape: 1 storage cavity and 1 basic cavity for every 8 pump volume(20.5 sec storage), or using 1 single input cavity for every pump(16 sec)
- Always use output regulator for LAMS, consistent damage output helps a lot
- Make it 4Q, that's the most versatile here
- Need at least 2 AP (more doesn't help)
- Probably a good idea to limit it to projectiles above ~400mm diameter
Add 1-2 destabilizers if you are going up against lots of CRAMS or some big missiles.
That means you'll kill most M missiles in a single hit and a single node has enough burst damage to kill suppressor CRAMs in the ~200m you can detect them.
Does waste a bit more energy against M missiles and lots against APS, check out the enemy before tinkering with destabs.
If you want to shoot down small missiles I'd recommend a small, separate system with ~100 damage/hit. Something like 6 single input cavities/6 pumps, same overall setup.
Gets ~20 decently durable S missiles and takes 16 secs to fully recharge, duplicate if needed.