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In the meanwhile, try it against something else than a practice dummy and let us know if that changes anything. Deep Water Guard's Marauder ship is a nice slow blob for this purpose.
Definitely check this first though.
Under normal circumstances, laser designators worked fine for me, even using laser emitters on different missile subassemblies. The issue is that laser emitters can fire in any direction currently and will happily paint your own vehicle as a target, causing your laser designators to launch, go around in a big circle and whack the vehicle that fired them.
EDIT: this happened in every case for me even if some laser emitters were actually properly on target. If ONE emitter points at your vehicle, all your missiles go for your own vehicle.
So I didn't notice that there was option in the laser emitter to change what missiles they guide. I've changed it to target for all team's missiles, but the missiles still refuse to fly towards the target. To further isolate the problem, I strung a chain of missile connector blocks out directly from the Missile Silo itself, attached a laser emitter, Manually aimed it at the target, and proceeded to fire. The Missiles still refused to fly towards the target. I cycled though all 3 of the different settings, from "My Missile Controller Only" to "My Team's Missiles / Lasers" for both the emitter and missiles themselves, so the problem doesn't seem to be with the scope of control.
In the meantime, I'm going to see if I can post to that link you shared. Maybe some screenshots too if that helps.
Update 2:
I've officially found the problem! And now my missiles are following the dummy target happily. Apparently, after fumbling around with a bunch of other missiles systems in general, I found out that turning thrusters on their own do not turn missiles. I replaced them with fins and now they are working perfectly.