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This is happening as when our constructs are spawned they are automatically assigned a way point, the construct would need to hit that way point to stop.
You would also need to ensure that you have a good turn ratio, if not the construct would keep circling the way point as it never hits it.
You may find this happens less if you have a construct setup with six axis manoeuvre and is also setup with reverse and strafe drives too.
I simply cannot get 'point at and maintain distance' behavior to function. I've tried it on multiple craft ranging from ships to hovercraft to jet fighters and spaceships.
Regardless of AI settings, propulsion, or turning authority, when I have that behavior active, my craft will just drive around in circles and ignore enemy vessels.
If you want your craft to "constantly" keep its nose pointed towards the target you would need to use 300m, best to use six axis and dont forget the strafe drives. If you still have issues, make a new thread, post the blueprint :)
I just turn the AI off. You can go in and adjust its movement criteria and it would solve it but for me its 20mins fiddling with that or 5 seconds to turn it off till I need it.
Sorry for taking so long to respond i didn't look at my notifications all day. I'll be sure to try out all these ideas next time i get on From the Depths.
Also Since you mention the turn ratio what's a good way to find size of the turning circle I can't find anything on how big the turning circle should be.
I'll be sure to update this post as soon as i test out these ideas, thank you. :)
Also Since you mention the turn ratio what's a good way to find size of the turning circle I can't find anything on how big the turning circle should be.
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This currently is something you will have to eyeball and judge. I just guesstimate this for now sorry :/ . Hopefully someone has a good tactic to measure this, as it does help the AI set way points a little better for the construct.
However its not something that needs to be set perfectly. I probably have a number of craft where I never touched the turn settings (near the reverse option) and just increased the order complete distance.
We were also using the steam propellers and they take awhile to speed up and slow down so even when it did reach the waypoint it went straight past it so i had to put some normal propellers on instead.
Changing the complete distance also helped but i mostly just had to mess with the turning speed of the ship.
Thank you for all the help everyone!
This should be getting looked into if not already.
The ship will navigate to a waypoint, clear the waypoint, then keep plowing on. I can't get the AI to turn off the props :/
same here, sometimes it acts like it is supposed to, sometimes it feels like a machine rebellion